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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="Blue" data-source="post: 7544451" data-attributes="member: 20564"><p>+3 to hit ranged, +3 damage ranged, +3 AC, +2 HP/level.</p><p></p><p>What I'm getting from this is that casters are supposed to do most of their combat actions that would be "on par" with weapons/damage/HP if only they somehow had +6 DEX and +4 CON, but all of that is made up for by throwing a lighting bolt once per encounter.</p><p></p><p>To flip that around, would your average martial give up +6 attack stat (& to AC) and +4 CON to be able to throw a lightning bolt once per encounter?</p><p></p><p></p><p></p><p>Yes, 4e had a very polarizing opinion. 5e, for better or worse depending on the gamer, stepped away from of lot of it. But it did keep at-will attacks for everyone, so that must have been seen as one of the unqualified successes.</p></blockquote><p></p>
[QUOTE="Blue, post: 7544451, member: 20564"] +3 to hit ranged, +3 damage ranged, +3 AC, +2 HP/level. What I'm getting from this is that casters are supposed to do most of their combat actions that would be "on par" with weapons/damage/HP if only they somehow had +6 DEX and +4 CON, but all of that is made up for by throwing a lighting bolt once per encounter. To flip that around, would your average martial give up +6 attack stat (& to AC) and +4 CON to be able to throw a lightning bolt once per encounter? Yes, 4e had a very polarizing opinion. 5e, for better or worse depending on the gamer, stepped away from of lot of it. But it did keep at-will attacks for everyone, so that must have been seen as one of the unqualified successes. [/QUOTE]
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Community
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What solution for "Cantrips don't feel magical"?
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