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What solution for "Cantrips don't feel magical"?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7544464" data-attributes="member: 6775031"><p>Yes, exactly. Fighters are better on an at-will basis. They do what anyone else could do, except they're slightly better along each metric. In exchange, they don't get the big flashy powers that can take out a room full of chumps all at once.</p><p></p><p>If they wanted to be a wizard, sure. That's the offer on the table. Give up +2 to hit/damage/AC/HP, in exchange for one big effect in each encounter. </p><p></p><p>Obviously, not everyone would take that deal, and that's a good thing. If they did, then we would know that wizards were overpowered. But I would wager that enough of them would take it for it to be considered a valid alternative, as it was in earlier editions.Just because they made a decision, doesn't mean that it was the right decision, or without controversy. Every edition involves taking some risks, and not all of those risks will pay off. Hence, why we're stuck with boring, at-will cantrips in 5E.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7544464, member: 6775031"] Yes, exactly. Fighters are better on an at-will basis. They do what anyone else could do, except they're slightly better along each metric. In exchange, they don't get the big flashy powers that can take out a room full of chumps all at once. If they wanted to be a wizard, sure. That's the offer on the table. Give up +2 to hit/damage/AC/HP, in exchange for one big effect in each encounter. Obviously, not everyone would take that deal, and that's a good thing. If they did, then we would know that wizards were overpowered. But I would wager that enough of them would take it for it to be considered a valid alternative, as it was in earlier editions.Just because they made a decision, doesn't mean that it was the right decision, or without controversy. Every edition involves taking some risks, and not all of those risks will pay off. Hence, why we're stuck with boring, at-will cantrips in 5E. [/QUOTE]
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What solution for "Cantrips don't feel magical"?
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