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General Tabletop Discussion
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What Spells do you feel are Missing?
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<blockquote data-quote="bloodtide" data-source="post: 9092220" data-attributes="member: 6684958"><p>So running a couple summer 5E games for players I don't normally game with..... Nearly all the players are the "by the books" type: they think the whole game is only yhe couple things published by WotC. So when they made their characters, they picked from the offical WotC list of spells.</p><p></p><p>I have a massive collection of spells for 5E, from third party sources, converted from other editions, and homebrew. During character creation, only the players I already knew even looked at my list and/or asked for spell recommendations.</p><p></p><p>So the games start. All the NPC spellcasters in my games use some spells from the big list. I like my spellcasters to have lots of useful spells. And the players start to notice. While my NPC spellcasters nearly always have a spell to cast to solve a problem or do something....often the players sit there not having their characters spellcasting for hours. Mostly as the character has few, or none, spells to cast that can "do" anything.</p><p></p><p>I do offer to let the players switch spells around....and they show some interest. But have the problem of what spells to pick. The list is 5,000 some spells long, so it's a bit of a hard read. </p><p></p><p>I'd try to make recommendations, but I'm not on the same wavelength as most of these players. I think Animate Dirt is a very useful spell, as it gives you a small non combat 'dirt' elemental-like effect: but my players laugh at the spell. Friendly Fire summons a freindly fire elemental to be a 'camp fire' that can do small things like guard the camp: but my players think it's dumb. At the same time though.... They love the spell, from 3.5E Spider Hand: your hand falls off and becomes a spider you can control and move around. They also really liked the even older spell from 2E Know Customs: it lets a cleric know the local customs. So it leaves me at a loss as to what they "like".</p><p></p><p>I tried to ask and did not get much of any answer. I sent out an e-mail, but only have some of he players e-mails. And only a few responded anyway. I want to make a handout "Uncle Trapsnapper's book of useful spells", but need some spells to put in it. </p><p></p><p>So, internet, what spells do you think are missing from 5E? What spells would you find useful on an adventure? If you have a set spell from some place other then a WotC book, what is it? But more so, beyond just a "spell description", what type of vague magical effect do you wish there was a spell for?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9092220, member: 6684958"] So running a couple summer 5E games for players I don't normally game with..... Nearly all the players are the "by the books" type: they think the whole game is only yhe couple things published by WotC. So when they made their characters, they picked from the offical WotC list of spells. I have a massive collection of spells for 5E, from third party sources, converted from other editions, and homebrew. During character creation, only the players I already knew even looked at my list and/or asked for spell recommendations. So the games start. All the NPC spellcasters in my games use some spells from the big list. I like my spellcasters to have lots of useful spells. And the players start to notice. While my NPC spellcasters nearly always have a spell to cast to solve a problem or do something....often the players sit there not having their characters spellcasting for hours. Mostly as the character has few, or none, spells to cast that can "do" anything. I do offer to let the players switch spells around....and they show some interest. But have the problem of what spells to pick. The list is 5,000 some spells long, so it's a bit of a hard read. I'd try to make recommendations, but I'm not on the same wavelength as most of these players. I think Animate Dirt is a very useful spell, as it gives you a small non combat 'dirt' elemental-like effect: but my players laugh at the spell. Friendly Fire summons a freindly fire elemental to be a 'camp fire' that can do small things like guard the camp: but my players think it's dumb. At the same time though.... They love the spell, from 3.5E Spider Hand: your hand falls off and becomes a spider you can control and move around. They also really liked the even older spell from 2E Know Customs: it lets a cleric know the local customs. So it leaves me at a loss as to what they "like". I tried to ask and did not get much of any answer. I sent out an e-mail, but only have some of he players e-mails. And only a few responded anyway. I want to make a handout "Uncle Trapsnapper's book of useful spells", but need some spells to put in it. So, internet, what spells do you think are missing from 5E? What spells would you find useful on an adventure? If you have a set spell from some place other then a WotC book, what is it? But more so, beyond just a "spell description", what type of vague magical effect do you wish there was a spell for? [/QUOTE]
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