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General Tabletop Discussion
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What Spells do you feel are Missing?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9094290" data-attributes="member: 11760"><p>I honestly think one of the best things ever in 3E was the Unearthed Arcana's rules on incantations. I was thrilled to see a version of it show up in 5E as rituals, but they don't go anywhere near enough with them. Whole swaths of the spell list should be rituals and rituals should be <em>weird</em>. (Bring back stuff like Chariot of Sustarre, for instance, and let druids ride across the sky in a flaming chariot pulled by a pair of flaming horses.) If someone wants to cast one of them in combat, let them put it on a scroll.</p><p></p><p>If the in-combat spells were a smaller and more focused list, they could be balanced much more easily, much as 4E ability math was balanced pretty easily. 5E spells shouldn't be as limited as 4E abilities, where unless it fit into a very narrow paradigm, the spells didn't exist (the 4E versions of "illusions" were one of the reasons I never wanted to play the game), but one can get a long way with baseline damage spells that are single target, or cones, or lines, or explosive spheres, and then having all the variables be understood. Heck, publish the spreadsheet so everyone can see how the spells should be built. (The same argument goes for monsters, too. I'm considering releasing a spreadsheet of the monster math in Shadowdark, since everyone should feel empowered to homebrew stuff for their games.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9094290, member: 11760"] I honestly think one of the best things ever in 3E was the Unearthed Arcana's rules on incantations. I was thrilled to see a version of it show up in 5E as rituals, but they don't go anywhere near enough with them. Whole swaths of the spell list should be rituals and rituals should be [I]weird[/I]. (Bring back stuff like Chariot of Sustarre, for instance, and let druids ride across the sky in a flaming chariot pulled by a pair of flaming horses.) If someone wants to cast one of them in combat, let them put it on a scroll. If the in-combat spells were a smaller and more focused list, they could be balanced much more easily, much as 4E ability math was balanced pretty easily. 5E spells shouldn't be as limited as 4E abilities, where unless it fit into a very narrow paradigm, the spells didn't exist (the 4E versions of "illusions" were one of the reasons I never wanted to play the game), but one can get a long way with baseline damage spells that are single target, or cones, or lines, or explosive spheres, and then having all the variables be understood. Heck, publish the spreadsheet so everyone can see how the spells should be built. (The same argument goes for monsters, too. I'm considering releasing a spreadsheet of the monster math in Shadowdark, since everyone should feel empowered to homebrew stuff for their games.) [/QUOTE]
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What Spells do you feel are Missing?
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