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<blockquote data-quote="Viktyr Gehrig" data-source="post: 4921571" data-attributes="member: 9249"><p>Pretty much the same systems I'm always playing: 3.5 D&D, Street Fighter, and HARP.</p><p></p><p>I house rule Initiative into a skill in D&D. So, instead of d20 + Dex mod, it's d20 + ranks + Dex mod. Yawn.</p><p></p><p>Street Fighter determines initiative round-by-round. Every maneuver has a Speed rating, positive or negative-- which ranges from around -4 to +4-- that you add to your Dexterity for physical maneuvers or your Wits for mental maneuvers. Attributes run from 1 to 5 (human maximum) to 8 (superhuman maximum). Characters declare their actions in order from lowest total Speed to highest, and characters with higher Speed can choose to interrupt at any time and perform their maneuver first.</p><p></p><p>In HARP, everyone declares their move in advance, rolls 1d10 and adds their Quickness and Insight modifiers (range from around -10 to +10 or so) and any modifiers for their chosen action. Modifiers all stack, and the total can range from about +10 to around -50 or so.</p><p></p><p>I'm sorely tempted to house rule initiative into a skill in HARP, too.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 4921571, member: 9249"] Pretty much the same systems I'm always playing: 3.5 D&D, Street Fighter, and HARP. I house rule Initiative into a skill in D&D. So, instead of d20 + Dex mod, it's d20 + ranks + Dex mod. Yawn. Street Fighter determines initiative round-by-round. Every maneuver has a Speed rating, positive or negative-- which ranges from around -4 to +4-- that you add to your Dexterity for physical maneuvers or your Wits for mental maneuvers. Attributes run from 1 to 5 (human maximum) to 8 (superhuman maximum). Characters declare their actions in order from lowest total Speed to highest, and characters with higher Speed can choose to interrupt at any time and perform their maneuver first. In HARP, everyone declares their move in advance, rolls 1d10 and adds their Quickness and Insight modifiers (range from around -10 to +10 or so) and any modifiers for their chosen action. Modifiers all stack, and the total can range from about +10 to around -50 or so. I'm sorely tempted to house rule initiative into a skill in HARP, too. [/QUOTE]
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