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What table rules do you have? The Social Contract
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<blockquote data-quote="CleverNickName" data-source="post: 9239858" data-attributes="member: 50987"><p>My table rules mostly involve dice etiquette:</p><ul> <li data-xf-list-type="ul">Everyone "rolls in the open," including the DM. We play on Roll20, so everyone sees what everyone else rolls. My players insisted we play this way, and I don't mind at all.</li> <li data-xf-list-type="ul">Rolling completes the action. Once you have rolled the dice, it's too late for someone to use the Guidance cantrip, or to use the help action, or "wait let me cast Bless first!" Describe your action, take all the time you need--but once you roll, the action has ended. We had to implement this rule because low rolls were slowing down the game.</li> <li data-xf-list-type="ul">If you do the same thing that someone else just did, in the same way they just did it, you'll get the same result they just got. This usually only comes up when someone rolls low on an Intelligence (Investigation) check or whatever, which prompts everyone else at the table to suddenly want to investigate also. I want to be clear that <u>I do allow multiple attempts</u>, even retries...I just require the player to describe how their character is doing it <em>differently </em>this time, in order to merit a different check. There are only so many ways you can look at a wall, after all. </li> <li data-xf-list-type="ul">When creating characters, you must always roll your stats, using the 4d6 method. The DM will also roll a set of stats, which will become the "default array" for the campaign (in case someone doesn't want to roll, or if they want/need to create a new character later on.)</li> <li data-xf-list-type="ul">We use the 'Mercer rule' for rolling hit points. Whenever you gain a level, you are required to roll--no "taking average"--but if you roll a 1, you get to reroll it. (Characters with d10 and d12 hit dice can reroll on a 1 or a 2.)</li> <li data-xf-list-type="ul">If you are holding your d20 while speaking (or if your hand is raised in Discord), you are considered to be talking "in character" and NPCs will react accordingly. We aren't voice actors, so this is our work-around.</li> </ul><p>Some non-dice table rules:</p><ul> <li data-xf-list-type="ul">If the gaming session is on your birthday (or close to your birthday), your character earns double XP all night long.</li> <li data-xf-list-type="ul">If you're late to the gaming session, we start without you. Your character is considered to be present, just sort of doing their own thing in the background (they are "just off camera") until you can log on.</li> <li data-xf-list-type="ul">If you miss a gaming session, they will be "just off camera" for the whole night, and they will only earn half XP. (It used to be "no XP for absent players," but we changed it when our players started having babies.) </li> </ul></blockquote><p></p>
[QUOTE="CleverNickName, post: 9239858, member: 50987"] My table rules mostly involve dice etiquette: [LIST] [*]Everyone "rolls in the open," including the DM. We play on Roll20, so everyone sees what everyone else rolls. My players insisted we play this way, and I don't mind at all. [*]Rolling completes the action. Once you have rolled the dice, it's too late for someone to use the Guidance cantrip, or to use the help action, or "wait let me cast Bless first!" Describe your action, take all the time you need--but once you roll, the action has ended. We had to implement this rule because low rolls were slowing down the game. [*]If you do the same thing that someone else just did, in the same way they just did it, you'll get the same result they just got. This usually only comes up when someone rolls low on an Intelligence (Investigation) check or whatever, which prompts everyone else at the table to suddenly want to investigate also. I want to be clear that [U]I do allow multiple attempts[/U], even retries...I just require the player to describe how their character is doing it [I]differently [/I]this time, in order to merit a different check. There are only so many ways you can look at a wall, after all. [*]When creating characters, you must always roll your stats, using the 4d6 method. The DM will also roll a set of stats, which will become the "default array" for the campaign (in case someone doesn't want to roll, or if they want/need to create a new character later on.) [*]We use the 'Mercer rule' for rolling hit points. Whenever you gain a level, you are required to roll--no "taking average"--but if you roll a 1, you get to reroll it. (Characters with d10 and d12 hit dice can reroll on a 1 or a 2.) [*]If you are holding your d20 while speaking (or if your hand is raised in Discord), you are considered to be talking "in character" and NPCs will react accordingly. We aren't voice actors, so this is our work-around. [/LIST] Some non-dice table rules: [LIST] [*]If the gaming session is on your birthday (or close to your birthday), your character earns double XP all night long. [*]If you're late to the gaming session, we start without you. Your character is considered to be present, just sort of doing their own thing in the background (they are "just off camera") until you can log on. [*]If you miss a gaming session, they will be "just off camera" for the whole night, and they will only earn half XP. (It used to be "no XP for absent players," but we changed it when our players started having babies.) [/LIST] [/QUOTE]
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