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What table rules do you have? The Social Contract
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<blockquote data-quote="rmcoen" data-source="post: 9239950" data-attributes="member: 6692404"><p>Some "Table Rules" that aren't "social contract":</p><ul> <li data-xf-list-type="ul">Show up early on or at least on-time, you start the session with Inspiration (or a single-use of "Lucky")<ul> <li data-xf-list-type="ul">For your birthday session, you get 1 extra, which is over and above the previous rule</li> </ul></li> <li data-xf-list-type="ul">Your character is present, whether you are or not. Designate someone to run him/her/it, or the GM will pick for you. [Unless, in some specific cases, your character <em>can</em> be absent, like just not participating in the city adventure. In which case you are "sick with a cold", and stay off-stage.]</li> <li data-xf-list-type="ul">Dice that end up cocked or off the table are rerolled; you do not reroll any other dice that might have been in the same roll.</li> <li data-xf-list-type="ul">Know your character, their gear, and their abilities. If you have to spend play time doing research, <em>game time</em> elapses; this might make you lose your turn in combat, or the chance to act in other encounters!</li> <li data-xf-list-type="ul">The more you work to integrate your character and their story to the campaign and the world (and the other players), the more the DM will reward your efforts. (This is a bonus situation, not a requirement - interact with it as you choose, or don't.)</li> <li data-xf-list-type="ul">The DM brings Swiss Rolls to every session; he provides drinks when he hosts. The players provide all other food. (With some exceptions.)</li> <li data-xf-list-type="ul">The DM <em>will</em> be angry and frustrated at last-minute cancellations, but he's working on that... In return, please try to plan ahead!</li> </ul></blockquote><p></p>
[QUOTE="rmcoen, post: 9239950, member: 6692404"] Some "Table Rules" that aren't "social contract": [LIST] [*]Show up early on or at least on-time, you start the session with Inspiration (or a single-use of "Lucky") [LIST] [*]For your birthday session, you get 1 extra, which is over and above the previous rule [/LIST] [*]Your character is present, whether you are or not. Designate someone to run him/her/it, or the GM will pick for you. [Unless, in some specific cases, your character [I]can[/I] be absent, like just not participating in the city adventure. In which case you are "sick with a cold", and stay off-stage.] [*]Dice that end up cocked or off the table are rerolled; you do not reroll any other dice that might have been in the same roll. [*]Know your character, their gear, and their abilities. If you have to spend play time doing research, [I]game time[/I] elapses; this might make you lose your turn in combat, or the chance to act in other encounters! [*]The more you work to integrate your character and their story to the campaign and the world (and the other players), the more the DM will reward your efforts. (This is a bonus situation, not a requirement - interact with it as you choose, or don't.) [*]The DM brings Swiss Rolls to every session; he provides drinks when he hosts. The players provide all other food. (With some exceptions.) [*]The DM [I]will[/I] be angry and frustrated at last-minute cancellations, but he's working on that... In return, please try to plan ahead! [/LIST] [/QUOTE]
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