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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="jodyjohnson" data-source="post: 7063692" data-attributes="member: 5590"><p>When I'm in a magical mood I can certainly gravitate towards the Conjurer/Summoner and the other magical pet classes. Unfortunately for heroic story purposes the best pet class in the standard game is the Necromancer. I've introduced some spells to cover a Effigy Master style version so there is a less dark option.</p><p></p><p>I think pet classes are dependent on group size and style. In a small group I'm more open to players having sub-groups but in a big game it is more convenient to have one 'actor' per character. Mounts, animal companions, summons, familiars, henchmen, and hirelings can all make valuable contributions to the realism of the game but they require that extra overhead in play time.</p><p></p><p>Two of my Warlord subclasses are pet classes - chevalier with mount and beast handler plus animal companions. The other 'lazy lord' style classes would work with henchmen or hirelings.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 7063692, member: 5590"] When I'm in a magical mood I can certainly gravitate towards the Conjurer/Summoner and the other magical pet classes. Unfortunately for heroic story purposes the best pet class in the standard game is the Necromancer. I've introduced some spells to cover a Effigy Master style version so there is a less dark option. I think pet classes are dependent on group size and style. In a small group I'm more open to players having sub-groups but in a big game it is more convenient to have one 'actor' per character. Mounts, animal companions, summons, familiars, henchmen, and hirelings can all make valuable contributions to the realism of the game but they require that extra overhead in play time. Two of my Warlord subclasses are pet classes - chevalier with mount and beast handler plus animal companions. The other 'lazy lord' style classes would work with henchmen or hirelings. [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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