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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="jodyjohnson" data-source="post: 7063707" data-attributes="member: 5590"><p>One other direction to try with re-introducing a 'lazylord' style warlord would be to include it in a broader Expert class where the key abilities are skill specialization, the Help action, and a selection of combat friendly 'pact'-like focuses (let's call them Heart of Helping, Heart of Healing, Heart of Hindering, and Heart of Hope/Inspiration). The class would gain opportunities to gain better versions or more focuses as they level.</p><p></p><p>The meat of the class is in the Interaction or Exploration pillars but useful combat features like: Bonus action Help, Healing Kit boosts, forcing an enemy to draw an OA in place of an attack, and granting 'Inspiration' dice let them carry their load in the combat pillar. And they should also have respectable weapon proficiency and armor even if they don't use them.</p><p></p><p>The subclasses can be skill related under Specialist (Sage/lore, Investigator/investigation, Craftsman/tools, Diplomat/persuasion, Entertainer/performance, Healer/medicine, etc.), or more combat focused like Beastrider/Chevalier, Tactician/Warlord, Combat Medic, and Beast handler.</p><p></p><p>But that speaks more to my desire for a NMSC (non-magical support class) rather than a more tactical Fighter/Weaponmaster.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 7063707, member: 5590"] One other direction to try with re-introducing a 'lazylord' style warlord would be to include it in a broader Expert class where the key abilities are skill specialization, the Help action, and a selection of combat friendly 'pact'-like focuses (let's call them Heart of Helping, Heart of Healing, Heart of Hindering, and Heart of Hope/Inspiration). The class would gain opportunities to gain better versions or more focuses as they level. The meat of the class is in the Interaction or Exploration pillars but useful combat features like: Bonus action Help, Healing Kit boosts, forcing an enemy to draw an OA in place of an attack, and granting 'Inspiration' dice let them carry their load in the combat pillar. And they should also have respectable weapon proficiency and armor even if they don't use them. The subclasses can be skill related under Specialist (Sage/lore, Investigator/investigation, Craftsman/tools, Diplomat/persuasion, Entertainer/performance, Healer/medicine, etc.), or more combat focused like Beastrider/Chevalier, Tactician/Warlord, Combat Medic, and Beast handler. But that speaks more to my desire for a NMSC (non-magical support class) rather than a more tactical Fighter/Weaponmaster. [/QUOTE]
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