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What to do about flakes?!
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<blockquote data-quote="Lanefan" data-source="post: 7209557" data-attributes="member: 29398"><p>Character sheets stay here between sessions, and everyone knows full well ahead of time that if they don't make it to a game their character will still be in play just as if it had its player attached, with all inherent risks and rewards applying.</p><p></p><p>If the missing player leaves instructions for the character they're followed where practical. If not, or if the instructions don't cover everything, we collectively do our best to play the character reasonably close to its established norms (e.g. if it rarely sticks its nose into melee when the player's there, it doesn't suddenly get thrown into the front line when the player's absent), and one player or another will do the dice-rolling and hit-point tracking for it.</p><p></p><p>If there's 5 players I'll run with 3. If there's 4 players I'll sometimes run with 2 (depending what's going on) and always with 3. It's a bit easier these days, as even if someone's not there (e.g. off on holiday somewhere or home in bed with a cold) we can still text back and forth if there's something urgent.</p><p></p><p>Lan-"and obviously if I-as-DM am the one who can't make it the game sinks - not much I can do about that"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7209557, member: 29398"] Character sheets stay here between sessions, and everyone knows full well ahead of time that if they don't make it to a game their character will still be in play just as if it had its player attached, with all inherent risks and rewards applying. If the missing player leaves instructions for the character they're followed where practical. If not, or if the instructions don't cover everything, we collectively do our best to play the character reasonably close to its established norms (e.g. if it rarely sticks its nose into melee when the player's there, it doesn't suddenly get thrown into the front line when the player's absent), and one player or another will do the dice-rolling and hit-point tracking for it. If there's 5 players I'll run with 3. If there's 4 players I'll sometimes run with 2 (depending what's going on) and always with 3. It's a bit easier these days, as even if someone's not there (e.g. off on holiday somewhere or home in bed with a cold) we can still text back and forth if there's something urgent. Lan-"and obviously if I-as-DM am the one who can't make it the game sinks - not much I can do about that"-efan [/QUOTE]
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