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What to do about flakes?!
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<blockquote data-quote="Tony Vargas" data-source="post: 7209910" data-attributes="member: 996"><p>Oh, I'm sure there are other contenders for that title. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> It is possible to run with a more fluid story line and a higher level of suspension-of-disbelief. You can drop the absent player's PC into an 'NPC mode' where the DM controls it and has it make basic contributions without blowing many resources (works better for some characters than others), give it to another player to run in addition to (or if it's all that critical to the story, instead of) their own, or you can rationalize the PC's absence. Groups I've been in or run for in the past have used simple explanations, like heading off on undisclosed 'personal business,' or fantatic ones, like being separated from the party by an arbitrary trap or magical gambit from the BBEG. One I heard about 2nd-hand was a mercenary company "The Band of the Red Band" who were cursed, and some of them would randomly slip into alternate realities unpredictably, some of the time. My current campaign was set primarily in the Feywild for years, so any absence or inconsistency was chalked up to the nature of that capricious realm. </p><p></p><p>Of course, it should be clear up front it's gonna be 'that kinda game,' but it's possible. If you have some players who are not going to be able to make every session due to RL issues - unexpected family or work obligations, usually - then just don't aim for a style that requires perfect attendance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7209910, member: 996"] Oh, I'm sure there are other contenders for that title. ;) It is possible to run with a more fluid story line and a higher level of suspension-of-disbelief. You can drop the absent player's PC into an 'NPC mode' where the DM controls it and has it make basic contributions without blowing many resources (works better for some characters than others), give it to another player to run in addition to (or if it's all that critical to the story, instead of) their own, or you can rationalize the PC's absence. Groups I've been in or run for in the past have used simple explanations, like heading off on undisclosed 'personal business,' or fantatic ones, like being separated from the party by an arbitrary trap or magical gambit from the BBEG. One I heard about 2nd-hand was a mercenary company "The Band of the Red Band" who were cursed, and some of them would randomly slip into alternate realities unpredictably, some of the time. My current campaign was set primarily in the Feywild for years, so any absence or inconsistency was chalked up to the nature of that capricious realm. Of course, it should be clear up front it's gonna be 'that kinda game,' but it's possible. If you have some players who are not going to be able to make every session due to RL issues - unexpected family or work obligations, usually - then just don't aim for a style that requires perfect attendance. [/QUOTE]
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