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What to do when one PC is *far* weaker than rest of party
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<blockquote data-quote="MwaO" data-source="post: 6836694" data-attributes="member: 12749"><p>First off, the party listed is 6 players - 3 weapon-users, bomb thrower, cleric, and bard. The only real problem is the vulnerability of the Bard and I think that's more a problem with stat allocation. If it is point buy, she should have at least a 12 Con and say a 14 Dex. As DM, I'd just hand out some obviously bardy-magic item that happens to give a Bard some temp hp as a standard action at-will - so easy to use outside of combat, and if she doesn't have anything better to do and is getting pressed, she can 'regenerate' essentially. But instead of taking Mirror Image, she should just cast Glitterdust - blind targets are effectively not going to be hitting all that well.</p><p></p><p>But in any case, 3 allies is fine. People tend to completely underestimate the value of a +X to hit/damage because for the most part, the big problem is getting allies to remember to include the numbers always.</p><p></p><p>Without doing anything particularly unusual - Inspirational Boost+Inspire Courage+Haste when I was high enough level, I played a Bard in Living Greyhawk. I'd routinely get pushback at the start of random convention tables - rolled eyes, statements of 'oh no, not a bard...', etc...except I had table tents, I'd hold up fingers to remind people, and on top of it, I'd press people when they said they missed did they remember to include the +X to hit and I'd make sure they included the +X damage on their hits. I kid you not - one of the people who actually said, 'oh no not a bard' after the game said to me, "Bards are broken, but only when you play them."</p><p></p><p>And that guy? Every single round of every single combat he missed at least once because he was recklessly using Power Attack and then hit because my bonuses that I granted him to hit. How did I know that - because when I reminded him of his bonuses to hit, he'd curse and realize he had forgotten to add them in...</p></blockquote><p></p>
[QUOTE="MwaO, post: 6836694, member: 12749"] First off, the party listed is 6 players - 3 weapon-users, bomb thrower, cleric, and bard. The only real problem is the vulnerability of the Bard and I think that's more a problem with stat allocation. If it is point buy, she should have at least a 12 Con and say a 14 Dex. As DM, I'd just hand out some obviously bardy-magic item that happens to give a Bard some temp hp as a standard action at-will - so easy to use outside of combat, and if she doesn't have anything better to do and is getting pressed, she can 'regenerate' essentially. But instead of taking Mirror Image, she should just cast Glitterdust - blind targets are effectively not going to be hitting all that well. But in any case, 3 allies is fine. People tend to completely underestimate the value of a +X to hit/damage because for the most part, the big problem is getting allies to remember to include the numbers always. Without doing anything particularly unusual - Inspirational Boost+Inspire Courage+Haste when I was high enough level, I played a Bard in Living Greyhawk. I'd routinely get pushback at the start of random convention tables - rolled eyes, statements of 'oh no, not a bard...', etc...except I had table tents, I'd hold up fingers to remind people, and on top of it, I'd press people when they said they missed did they remember to include the +X to hit and I'd make sure they included the +X damage on their hits. I kid you not - one of the people who actually said, 'oh no not a bard' after the game said to me, "Bards are broken, but only when you play them." And that guy? Every single round of every single combat he missed at least once because he was recklessly using Power Attack and then hit because my bonuses that I granted him to hit. How did I know that - because when I reminded him of his bonuses to hit, he'd curse and realize he had forgotten to add them in... [/QUOTE]
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What to do when one PC is *far* weaker than rest of party
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