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What to do with a Death Knight
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<blockquote data-quote="Razuur" data-source="post: 942016" data-attributes="member: 1997"><p>I was thinking, what a great eveil competitor they would make.</p><p></p><p>The party needs to assemple X (fill in powerful artifact, that is in pieces and needs to be assembled for some reason - another big bad, planar incursion, stop the end of the world, etc) The artifact or relic is in five pieces. The party is recruited to assemble this relic.</p><p></p><p>After series of trials and tribulations they arrive to the location of the first piece, only to find it missing, and the area has been ravaged. Scattered survivors report seeing a dakened knight and his minion, how they slaughtered everyone.</p><p></p><p>If they go for the second one, have them arrive as the DK is leaving, they still missed</p><p></p><p>The next piece, have them just beat the DK, fighting his minions as he flees.</p><p></p><p>Smart PCs will go for the fifth item instead of the fourth beating the trials to get the last piece, knowing all the while that the DK and his forces have the fourth piece.</p><p></p><p>Now time is running short. The end of the world is near. Cataclysm is at hand.</p><p></p><p>The DK has retreated to his black fortress with his pieces of the relic to keep them from being assembled and letting the world end. </p><p></p><p>Now you have set up for two things. The PCs must assult the DK's fortress (or infiltrate) leading up to a triumphant battle with the creature of Night.</p><p></p><p>Should they win, they have the relic and are able to close the opening gate, stop the endo fo the world, what have you.</p><p></p><p>That way the DK is a pervasive threat, but only for the finale. He/she may not even be dutibound to whatever event is happening, he may simply desire to see the end of the world, and this is his chosen quest.</p><p></p><p>Several adventures worth of fun, danger, and ominous threat to a dramatic conclusion.</p><p></p><p>Off the top of my head, this is what I would do.</p><p></p><p>Razuur</p></blockquote><p></p>
[QUOTE="Razuur, post: 942016, member: 1997"] I was thinking, what a great eveil competitor they would make. The party needs to assemple X (fill in powerful artifact, that is in pieces and needs to be assembled for some reason - another big bad, planar incursion, stop the end of the world, etc) The artifact or relic is in five pieces. The party is recruited to assemble this relic. After series of trials and tribulations they arrive to the location of the first piece, only to find it missing, and the area has been ravaged. Scattered survivors report seeing a dakened knight and his minion, how they slaughtered everyone. If they go for the second one, have them arrive as the DK is leaving, they still missed The next piece, have them just beat the DK, fighting his minions as he flees. Smart PCs will go for the fifth item instead of the fourth beating the trials to get the last piece, knowing all the while that the DK and his forces have the fourth piece. Now time is running short. The end of the world is near. Cataclysm is at hand. The DK has retreated to his black fortress with his pieces of the relic to keep them from being assembled and letting the world end. Now you have set up for two things. The PCs must assult the DK's fortress (or infiltrate) leading up to a triumphant battle with the creature of Night. Should they win, they have the relic and are able to close the opening gate, stop the endo fo the world, what have you. That way the DK is a pervasive threat, but only for the finale. He/she may not even be dutibound to whatever event is happening, he may simply desire to see the end of the world, and this is his chosen quest. Several adventures worth of fun, danger, and ominous threat to a dramatic conclusion. Off the top of my head, this is what I would do. Razuur [/QUOTE]
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