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What to do with a Death Knight
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<blockquote data-quote="Pants" data-source="post: 943268" data-attributes="member: 8849"><p><strong>Note: Fairly long...</strong></p><p></p><p>In my current campaign, I used a Death Knight as the principle villain in one of the story arcs. The story arc started around level 1 and ended around level 8. </p><p></p><p>Karloth Avernus was a minor rule of a minor kingdom, but he had major problems, namely he was a bit too ambitious for his own good. He had one dream for his small kingdom, that his fierce determined citizens would rise above the filth and excrement of their neighbors and be able to live the easy and pleasurable life.</p><p>So he attempted to subjugate the rest of the small kingdoms that surrounded his lands, but lack funds and fierce opposition quickly emptied the coffers of his country. </p><p></p><p>Becoming desperate, he became indebted to an old Elf named Eltian, who helped to fund to his ambitions. However, Karloth lacked two things that he needed in order to fullfil his desires for power; a longer life and great, personal power. Eltian, who was a connoiseur of ancient relics, had discovered an ancient statue of a tentacled monstrosity that bore a pair of baboon heads. Knowing exactly what it was, Eltian gave it to Karloth subtely hinting that it would be a conduit to fuel his ambitions.</p><p></p><p>Karloth eventually discovered a way to utililize the statue and a demonic voice proclaimed to him that he must sacrifice something for his wishes to come true. Karloth had become greedy callous during the years and sacrificed his people to the statue.</p><p>Karloth however, was betrayed, during the night that he was to ascend to death knighthood, his people, sick of wars and endless death, opened the gates and allowed the soldiers of his enemies to come rushing in. Karloth became immortal and powerful, but he lost the kingdom he had been dreaming of.</p><p></p><p>Several years later, in order to repay the debts that he owed to Eltian, he was tasked with breaking into the vaults of the great of Karm and steal a particularly vile sword. Karloth did just that, but he took the sword for himself and fled away into the mountains, earning both Eltian and the city of Karm's wrath.</p><p></p><p>Finally, near 150 years later, the PC's are tasked with hunting down and retrieving the sword that Karloth stole. After many crazy misadventures, the PC's find Karloth hiding in an ancient Dwarven mine, ruling nothing but his own festering hate and anger. The PC's defeat him in a climactic battle and return the sword to the city and were eventually raised to the status of nobility.</p></blockquote><p></p>
[QUOTE="Pants, post: 943268, member: 8849"] [b]Note: Fairly long...[/b] In my current campaign, I used a Death Knight as the principle villain in one of the story arcs. The story arc started around level 1 and ended around level 8. Karloth Avernus was a minor rule of a minor kingdom, but he had major problems, namely he was a bit too ambitious for his own good. He had one dream for his small kingdom, that his fierce determined citizens would rise above the filth and excrement of their neighbors and be able to live the easy and pleasurable life. So he attempted to subjugate the rest of the small kingdoms that surrounded his lands, but lack funds and fierce opposition quickly emptied the coffers of his country. Becoming desperate, he became indebted to an old Elf named Eltian, who helped to fund to his ambitions. However, Karloth lacked two things that he needed in order to fullfil his desires for power; a longer life and great, personal power. Eltian, who was a connoiseur of ancient relics, had discovered an ancient statue of a tentacled monstrosity that bore a pair of baboon heads. Knowing exactly what it was, Eltian gave it to Karloth subtely hinting that it would be a conduit to fuel his ambitions. Karloth eventually discovered a way to utililize the statue and a demonic voice proclaimed to him that he must sacrifice something for his wishes to come true. Karloth had become greedy callous during the years and sacrificed his people to the statue. Karloth however, was betrayed, during the night that he was to ascend to death knighthood, his people, sick of wars and endless death, opened the gates and allowed the soldiers of his enemies to come rushing in. Karloth became immortal and powerful, but he lost the kingdom he had been dreaming of. Several years later, in order to repay the debts that he owed to Eltian, he was tasked with breaking into the vaults of the great of Karm and steal a particularly vile sword. Karloth did just that, but he took the sword for himself and fled away into the mountains, earning both Eltian and the city of Karm's wrath. Finally, near 150 years later, the PC's are tasked with hunting down and retrieving the sword that Karloth stole. After many crazy misadventures, the PC's find Karloth hiding in an ancient Dwarven mine, ruling nothing but his own festering hate and anger. The PC's defeat him in a climactic battle and return the sword to the city and were eventually raised to the status of nobility. [/QUOTE]
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