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General Tabletop Discussion
D&D Older Editions
What was the big difference between 4e and "essentials"?
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<blockquote data-quote="Jester David" data-source="post: 7452093" data-attributes="member: 37579"><p>I always liked investigation-type modules. That was my jam. The monster hunts or finding the killer. </p><p></p><p>Skill Challenges worked okay for those, but they were new and I used them poorly at the time, having them all in a single scene rather than spacing them out as two or three challenges over the course of the entire adventure. There was a steep Skill Challenge learning curve.</p><p>(But, really, it's a rookie DM mistake to gate clues to a mystery behind skill checks in the first place. A better way is checks revealing more inflammation. But that runs the risk of a natural 20 revealing too much.)</p><p></p><p>The catch with my preferred adventure style is that monster hunts tend to lead to a single battle with the monster. And single battles with a non-boss didn't work well in 4e, where there was no attrition sapping Daily powers and not enough attacks going out to remotely challenge the players. And even an elite a couple levels higher than the PCs was obliterated before a full round passed.</p><p>I had some pretty disappointing climaxes until I learned to dump my style and instead include a couple set-piece fights with mooks, terrain, and funky effects.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7452093, member: 37579"] I always liked investigation-type modules. That was my jam. The monster hunts or finding the killer. Skill Challenges worked okay for those, but they were new and I used them poorly at the time, having them all in a single scene rather than spacing them out as two or three challenges over the course of the entire adventure. There was a steep Skill Challenge learning curve. (But, really, it's a rookie DM mistake to gate clues to a mystery behind skill checks in the first place. A better way is checks revealing more inflammation. But that runs the risk of a natural 20 revealing too much.) The catch with my preferred adventure style is that monster hunts tend to lead to a single battle with the monster. And single battles with a non-boss didn't work well in 4e, where there was no attrition sapping Daily powers and not enough attacks going out to remotely challenge the players. And even an elite a couple levels higher than the PCs was obliterated before a full round passed. I had some pretty disappointing climaxes until I learned to dump my style and instead include a couple set-piece fights with mooks, terrain, and funky effects. [/QUOTE]
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What was the big difference between 4e and "essentials"?
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