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What we want in our Golarion...
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<blockquote data-quote="SoldierBlue" data-source="post: 5200904" data-attributes="member: 57440"><p>Hmmmm....maybe I started things off on the wrong foot by stating three things I <em>didn't</em> like about Golarion, when I should have spoke about what I <em>like</em> about Golarion. </p><p> </p><p>I love the sense of space - less in a geographical sense, but in the sense that there is <em>terra incognita</em> in between what is known. There is, as I've said elsewhere, plenty of room for adventure.</p><p> </p><p>I really like Katapesh, and how gnolls there are more than just another humanoid race roaming around in tribes, and that Katapesh echoes Persia or the Sahara of old but has its own twists and ambience.</p><p> </p><p>And at the risk of sounding like a total wonk, the birth of the modern nation state (with flags, a sense of nationalism, taxation, identifiable borders) doesn't occur in Europe until after the Treaty of Wesphalia in 1648, long after the traditional medieval period had ended. So I'm always uncomfortable with their placement in fantasy worlds. </p><p> </p><p>The proto-patriotism invoked by Henry V or Joan of Arc would be alien to us now.</p><p> </p><p>More pragmatically, a strong nation-state with secure borders is simply not that attrative for adventuring...</p><p> </p><p>Don't get me wrong - Golarion is now our gaming world of choice, and I only critique because I care...</p><p> </p><p>PS - I've been warned against buying the Campaign Guide because a new one is in the works. True/False?</p></blockquote><p></p>
[QUOTE="SoldierBlue, post: 5200904, member: 57440"] Hmmmm....maybe I started things off on the wrong foot by stating three things I [I]didn't[/I] like about Golarion, when I should have spoke about what I [I]like[/I] about Golarion. I love the sense of space - less in a geographical sense, but in the sense that there is [I]terra incognita[/I] in between what is known. There is, as I've said elsewhere, plenty of room for adventure. I really like Katapesh, and how gnolls there are more than just another humanoid race roaming around in tribes, and that Katapesh echoes Persia or the Sahara of old but has its own twists and ambience. And at the risk of sounding like a total wonk, the birth of the modern nation state (with flags, a sense of nationalism, taxation, identifiable borders) doesn't occur in Europe until after the Treaty of Wesphalia in 1648, long after the traditional medieval period had ended. So I'm always uncomfortable with their placement in fantasy worlds. The proto-patriotism invoked by Henry V or Joan of Arc would be alien to us now. More pragmatically, a strong nation-state with secure borders is simply not that attrative for adventuring... Don't get me wrong - Golarion is now our gaming world of choice, and I only critique because I care... PS - I've been warned against buying the Campaign Guide because a new one is in the works. True/False? [/QUOTE]
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