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What were the design goals of 2nd edition?
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<blockquote data-quote="Erik Mona" data-source="post: 4681035" data-attributes="member: 2174"><p>2e is to 1e what the Holmes basic rules were to the original D&D game.</p><p></p><p>They wanted to make the game more accessible to a younger audience, include as core options "simulationist" rules like proficiecies, get rid of problematic elements like demons and monks and assassins, and sell the crap out of a new edition that was, in the mind of probably everyone involved, objectively better than its predecessor.</p><p></p><p>At the same time, they wanted to take advantage of the new affordability of color printing with some great plates and a two-color look that didn't reek of 10 years ago.</p><p></p><p>You see some familiar patterns in these things after a while.</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 4681035, member: 2174"] 2e is to 1e what the Holmes basic rules were to the original D&D game. They wanted to make the game more accessible to a younger audience, include as core options "simulationist" rules like proficiecies, get rid of problematic elements like demons and monks and assassins, and sell the crap out of a new edition that was, in the mind of probably everyone involved, objectively better than its predecessor. At the same time, they wanted to take advantage of the new affordability of color printing with some great plates and a two-color look that didn't reek of 10 years ago. You see some familiar patterns in these things after a while. [/QUOTE]
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What were the design goals of 2nd edition?
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