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General Tabletop Discussion
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What were the design goals of 2nd edition?
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<blockquote data-quote="Shemeska" data-source="post: 4681111" data-attributes="member: 11697"><p>Given the various 2e campaign settings and the material released for them compared in general to the editions before or since in that respect, I have to assume that they really chose to emphasize world-building and a massively increased level of detail and flavor text into the game. 1e never had the level that 2e had, and 3e seriously toned it down by comparison (with some exceptions) and 4e seems in my exposure to have continued that trend in 3e (see the virtually nonexistant flavor text in the 4e MM).</p><p></p><p>I adored that aspect of 2e. Seems like they had gobs of creative freedom to details the various campaign settings, and they created some amazingly inspiring material.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4681111, member: 11697"] Given the various 2e campaign settings and the material released for them compared in general to the editions before or since in that respect, I have to assume that they really chose to emphasize world-building and a massively increased level of detail and flavor text into the game. 1e never had the level that 2e had, and 3e seriously toned it down by comparison (with some exceptions) and 4e seems in my exposure to have continued that trend in 3e (see the virtually nonexistant flavor text in the 4e MM). I adored that aspect of 2e. Seems like they had gobs of creative freedom to details the various campaign settings, and they created some amazingly inspiring material. [/QUOTE]
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What were the design goals of 2nd edition?
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