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What were your 2e houserules?
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<blockquote data-quote="TerraDave" data-source="post: 3974150" data-attributes="member: 22260"><p>Hmm, know that I think about it, my more reasonable changes:</p><p></p><p>--boosted theives. Obviously too weak (and each following addition--from what we know, has/will also boosted them beside renaming them).</p><p></p><p>--gave wizards ways to cast spells when they normally would have run out (again, forward looking)</p><p></p><p>--actually ditched halflings instead of gnomes. And kept them out for 3rd ed. </p><p></p><p>--didn't give XP for gold, but ended up giving massive "role-play" XP just to keep things crawling along. </p><p></p><p>--allowed demi-humans to duel class, and humans to multi-class (and in fact had the human fighter/rogue and the elf who was first a cleric, then a wizard). </p><p></p><p>--critical fumbles using novelty die</p><p></p><p>--a perception score (hey, also forward looking, but also obvious) </p><p></p><p>And those I don't regrett. These I did, or at least changed back:</p><p></p><p>--armor as damage reduction</p><p></p><p>--defense and damage bonuses from leveling (though it was not a bad idea, implementation only so so)</p><p></p><p>--using bunch o' subraces (which continued into 3rd ed)</p><p></p><p>--way to much "official" rulage coming in from various sources.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 3974150, member: 22260"] Hmm, know that I think about it, my more reasonable changes: --boosted theives. Obviously too weak (and each following addition--from what we know, has/will also boosted them beside renaming them). --gave wizards ways to cast spells when they normally would have run out (again, forward looking) --actually ditched halflings instead of gnomes. And kept them out for 3rd ed. --didn't give XP for gold, but ended up giving massive "role-play" XP just to keep things crawling along. --allowed demi-humans to duel class, and humans to multi-class (and in fact had the human fighter/rogue and the elf who was first a cleric, then a wizard). --critical fumbles using novelty die --a perception score (hey, also forward looking, but also obvious) And those I don't regrett. These I did, or at least changed back: --armor as damage reduction --defense and damage bonuses from leveling (though it was not a bad idea, implementation only so so) --using bunch o' subraces (which continued into 3rd ed) --way to much "official" rulage coming in from various sources. [/QUOTE]
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