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What were your 2e houserules?
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<blockquote data-quote="Set" data-source="post: 3982283" data-attributes="member: 41584"><p>My house rules from 2e.</p><p></p><p>Max starting gold and hit points at 1st level.</p><p></p><p>Tome of Magic Spheres;</p><p></p><p>Clerics gain Major Access to the Spheres of Law or Chaos (as appropriate, Neutral Clerics get neither) and Wards, as well as Minor Access to the Spheres of Travelers and War.</p><p></p><p>Druids gain Major Access to the Spheres of Time and Wards, as well as Minor Access to the Sphere of Travelers.</p><p></p><p>Paladins gain Access to the Sphere of Law.</p><p></p><p>Rangers gain Access to the Sphere of Travelers.</p><p></p><p>Fighters;</p><p></p><p>Fighters (but not Paladins, Rangers or other Warrior sub-classes) may take Weapon Specialization as desired, even if multi- or dual-classed, past 1st level or already Specialized in another weapon.</p><p></p><p>Any Warrior class may spend the bonus Proficiency slots awarded for Intelligence on Style Specializations (Two-Weapon, Two-Hander, Weapon & Shield or One-Weapon), Hand-to-Hand skills (Punching, Wrestling and/or Martial Arts Proficiencies, Specializations and/or Continuing Specializations) and/or Ambidexterity.</p><p></p><p>Fighters only can spend bonus Proficiency slots from Intelligence for Weapon Proficiencies or Specializations and/or Tight or Broad Group Weapon Proficiencies.</p><p></p><p>The other classes and sub-classes may only spend Intelligence Bonus Proficiencies on Non-Weapon Proficiencies.</p><p></p><p>Wizards;</p><p></p><p>Wizards gain a Travelling Spell Book at 1st level with the following</p><p>number of 1st level spells in it:</p><p></p><p> Intelligence Number of Spells</p><p> 9 4</p><p> 10-12 5</p><p> 13-14 6</p><p> 15-16 7</p><p> 17 8</p><p> 18 9</p><p> 19+ 10</p><p></p><p> These spells will always include Read Magic, and for a Specialist,</p><p>Elementalist or Wild Mage, at least one spell of the specialty (in the</p><p>case of a Zakharan Sorcerer, at least one spell of each Element chosen).</p><p>Other spells may be chosen from whatever lists the campaign and GM makes</p><p>available.</p><p></p><p>New Strength chart (we weren't fond of percentile strength scores...);</p><p></p><p> Strength chart</p><p></p><p>Ability Attack Damage Weight Maximum Open Bend Bars</p><p>Score Modifier Modifier Allowance Press Doors Lift Gates</p><p> 1 -5 -4 1 3 1 0%</p><p> 2 -3 -2 1 3 1 0%</p><p> 3 -3 -1 1 5 1 0%</p><p> 4 -2 -1 5 10 2 0%</p><p> 5 -1 - 10 25 3 0%</p><p> 6 - - 20 55 4 0%</p><p> 7 - - 35 90 5 1%</p><p> 8 - - 40 115 6 2%</p><p> 9 - - 45 140 7 4%</p><p> 10 - - 55 170 8 7%</p><p> 11 - - 70 195 9 10%</p><p> 12 - - 85 220 10 13%</p><p> 13 - - 110 255 11 16%</p><p> 14 - - 135 280 12 20%</p><p> 15 - +1 160 305 13 25%</p><p> 16 +1 +2 185 330 14 30%</p><p> 17 +2 +4 235 380 15 (3) 35%</p><p> 18 +3 +6 335 480 16 (6) 40%</p><p> 19 +3 +7 485 640 16 (8) 50%</p><p> 20 +3 +8 535 700 17 (10) 60%</p><p> 21 +4 +9 635 810 17 (12) 70%</p><p> 22 +4 +10 785 970 18 (14) 80%</p><p> 23 +5 +11 935 1,130 18 (16) 90%</p><p> 24 +6 +12 1,235 1,440 19 (17) 95%</p><p> 25 +7 +14 1,535 1,750 19 (18) 99%</p><p></p><p>Edit to add: Nice! The charts didn't format. They look lovely here on the Edit screen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Set, post: 3982283, member: 41584"] My house rules from 2e. Max starting gold and hit points at 1st level. Tome of Magic Spheres; Clerics gain Major Access to the Spheres of Law or Chaos (as appropriate, Neutral Clerics get neither) and Wards, as well as Minor Access to the Spheres of Travelers and War. Druids gain Major Access to the Spheres of Time and Wards, as well as Minor Access to the Sphere of Travelers. Paladins gain Access to the Sphere of Law. Rangers gain Access to the Sphere of Travelers. Fighters; Fighters (but not Paladins, Rangers or other Warrior sub-classes) may take Weapon Specialization as desired, even if multi- or dual-classed, past 1st level or already Specialized in another weapon. Any Warrior class may spend the bonus Proficiency slots awarded for Intelligence on Style Specializations (Two-Weapon, Two-Hander, Weapon & Shield or One-Weapon), Hand-to-Hand skills (Punching, Wrestling and/or Martial Arts Proficiencies, Specializations and/or Continuing Specializations) and/or Ambidexterity. Fighters only can spend bonus Proficiency slots from Intelligence for Weapon Proficiencies or Specializations and/or Tight or Broad Group Weapon Proficiencies. The other classes and sub-classes may only spend Intelligence Bonus Proficiencies on Non-Weapon Proficiencies. Wizards; Wizards gain a Travelling Spell Book at 1st level with the following number of 1st level spells in it: Intelligence Number of Spells 9 4 10-12 5 13-14 6 15-16 7 17 8 18 9 19+ 10 These spells will always include Read Magic, and for a Specialist, Elementalist or Wild Mage, at least one spell of the specialty (in the case of a Zakharan Sorcerer, at least one spell of each Element chosen). Other spells may be chosen from whatever lists the campaign and GM makes available. New Strength chart (we weren't fond of percentile strength scores...); Strength chart Ability Attack Damage Weight Maximum Open Bend Bars Score Modifier Modifier Allowance Press Doors Lift Gates 1 -5 -4 1 3 1 0% 2 -3 -2 1 3 1 0% 3 -3 -1 1 5 1 0% 4 -2 -1 5 10 2 0% 5 -1 - 10 25 3 0% 6 - - 20 55 4 0% 7 - - 35 90 5 1% 8 - - 40 115 6 2% 9 - - 45 140 7 4% 10 - - 55 170 8 7% 11 - - 70 195 9 10% 12 - - 85 220 10 13% 13 - - 110 255 11 16% 14 - - 135 280 12 20% 15 - +1 160 305 13 25% 16 +1 +2 185 330 14 30% 17 +2 +4 235 380 15 (3) 35% 18 +3 +6 335 480 16 (6) 40% 19 +3 +7 485 640 16 (8) 50% 20 +3 +8 535 700 17 (10) 60% 21 +4 +9 635 810 17 (12) 70% 22 +4 +10 785 970 18 (14) 80% 23 +5 +11 935 1,130 18 (16) 90% 24 +6 +12 1,235 1,440 19 (17) 95% 25 +7 +14 1,535 1,750 19 (18) 99% Edit to add: Nice! The charts didn't format. They look lovely here on the Edit screen. :) [/QUOTE]
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