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What were your 2e houserules?
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<blockquote data-quote="Achan hiArusa" data-source="post: 3986653" data-attributes="member: 2597"><p>These are some of the house rules I used (though not all of them got implemented and not all of them were used in the same game, except once and that game lasted two sessions):</p><p></p><p>* I used the Basic D&D ability table. Fighter types got an initial +1d6 to their strength.</p><p>* I used the Assassin and the Monk and the Half-orc. The Assassin got the poisoning ability of the Athasian Bard.</p><p>* Bards got some druid spells added to their spell list and limited shapechanging.</p><p>* Fighters got 6 WPs starting out and got an additional one every 1/2 levels, they got the smash maneuver from Basic D&D and were allowed to buy martial arts maneuvers from 1st Edition Oriental Adventures (along with the monk). Their additional attacks per round went up every five levels and capped out at 4 attacks per round.</p><p>* I used a version of Basic D&D weapon mastery.</p><p>* When Skills & Powers came out, I used the skill system in there instead. I also allowed characters 15 points to customize themselves with up to -10 points in flaws (the few there were) instead of letting them run amok with the system. Humans could have 25 points to customize themselves.</p><p>* No level limits, no restricted classes. Also demihumans got the saving throw bonuses that their Basic D&D counterparts got at high level (basically the equivelent of Evasion or Mettle).</p><p>* Halflings and Gnomes used the next lower hit die for their class.</p><p>* Also when I heard about the sorceror, I created a class that used the spell point system from Spells and Magic. However, he had half the number of spells know per level and had half as many spell points as a wizard had if he had used the spell point system.</p><p>* I cut down on the number of powers the Psion had known to that of the Psion in the Dragon #100.</p><p>* I used Spell Prefixes from White Wolf Magazine #9 and some of the options from Spells & Magic modified for a Slot based system instead of Point based.</p><p>* I used Runemagic from Giantcraft and The Complete Vikings Handbook, but made it a classeless system using proficiency slots.</p><p>* I allowed Barbarians from the Complete Barbarian Handbook and Berserkers from the Complete Vikings Handbook.</p><p>* I used Half-ogres.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 3986653, member: 2597"] These are some of the house rules I used (though not all of them got implemented and not all of them were used in the same game, except once and that game lasted two sessions): * I used the Basic D&D ability table. Fighter types got an initial +1d6 to their strength. * I used the Assassin and the Monk and the Half-orc. The Assassin got the poisoning ability of the Athasian Bard. * Bards got some druid spells added to their spell list and limited shapechanging. * Fighters got 6 WPs starting out and got an additional one every 1/2 levels, they got the smash maneuver from Basic D&D and were allowed to buy martial arts maneuvers from 1st Edition Oriental Adventures (along with the monk). Their additional attacks per round went up every five levels and capped out at 4 attacks per round. * I used a version of Basic D&D weapon mastery. * When Skills & Powers came out, I used the skill system in there instead. I also allowed characters 15 points to customize themselves with up to -10 points in flaws (the few there were) instead of letting them run amok with the system. Humans could have 25 points to customize themselves. * No level limits, no restricted classes. Also demihumans got the saving throw bonuses that their Basic D&D counterparts got at high level (basically the equivelent of Evasion or Mettle). * Halflings and Gnomes used the next lower hit die for their class. * Also when I heard about the sorceror, I created a class that used the spell point system from Spells and Magic. However, he had half the number of spells know per level and had half as many spell points as a wizard had if he had used the spell point system. * I cut down on the number of powers the Psion had known to that of the Psion in the Dragon #100. * I used Spell Prefixes from White Wolf Magazine #9 and some of the options from Spells & Magic modified for a Slot based system instead of Point based. * I used Runemagic from Giantcraft and The Complete Vikings Handbook, but made it a classeless system using proficiency slots. * I allowed Barbarians from the Complete Barbarian Handbook and Berserkers from the Complete Vikings Handbook. * I used Half-ogres. [/QUOTE]
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