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What would a good D&D movie be like?
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<blockquote data-quote="fuindordm" data-source="post: 6678617" data-attributes="member: 5435"><p>I agree with DEFCON--it would be better to start small. </p><p></p><p>The reason being that most D&D campaign settings are VERY rich in detail compared to what a single movie can express. </p><p></p><p>So pick a world, then zoom in to one interesting location, and tell a typical story for that world. Don't try to show the audience the world map--if you're in the FR, then you can have a Red Wizard walk by in the background without shoehorning Thay into the plot.</p><p></p><p>But to make it D&D: have a small number of POV characters who get roughly equal screen time. Give each POV character a unique ability to justify the spotlight. Don't limit comic relief to just one character--deliver humor through banter (table talk) and when the main characters mock their adversaries. Have them discover AND USE cool magic items. Have them fight a couple of iconic monsters (not just glimpse a beholder sliding by in the background)</p><p></p><p>Come to think of it, Guardians of the Galaxy would have been a great D&D movie if it were medieval fantasy instead of science fantasy. Big Trouble in Little China is another one that meets these criteria.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6678617, member: 5435"] I agree with DEFCON--it would be better to start small. The reason being that most D&D campaign settings are VERY rich in detail compared to what a single movie can express. So pick a world, then zoom in to one interesting location, and tell a typical story for that world. Don't try to show the audience the world map--if you're in the FR, then you can have a Red Wizard walk by in the background without shoehorning Thay into the plot. But to make it D&D: have a small number of POV characters who get roughly equal screen time. Give each POV character a unique ability to justify the spotlight. Don't limit comic relief to just one character--deliver humor through banter (table talk) and when the main characters mock their adversaries. Have them discover AND USE cool magic items. Have them fight a couple of iconic monsters (not just glimpse a beholder sliding by in the background) Come to think of it, Guardians of the Galaxy would have been a great D&D movie if it were medieval fantasy instead of science fantasy. Big Trouble in Little China is another one that meets these criteria. [/QUOTE]
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What would a good D&D movie be like?
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