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What would a good D&D movie be like?
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<blockquote data-quote="Remathilis" data-source="post: 6680188" data-attributes="member: 7635"><p>The problem is D&D the Game Experience makes for a rather bad movie. The best example is the Avengers. Imagine for a moment seeing the Avengers without seeing ANY of the Phase 1 Movies before it. That's pretty much every D&D party I've ever seen; a group of fully-formed heroes with an unimportant backstory and their own unique goals all gather to stop a giant problem (complete with magical MacGuffin) and save the world. Most D&D campagins don't care that Grundar was in the Orc Wars or the Aliza learned magic at the Tower of Wizards or that Rieston's great grandmother used to sleep with dragons unless its important to the current story (which in D&D its not because as you said the plot has to be fairly static enough it can survive starting with one group of players and ending with a very different one). So you end up with with a moment where any six superheroes could stop Loki's plan (it doesn't matter that its Cap, Iron man and Hulk or Superman, Wolverine, and Spider-man) which isn't going to fly as a movie. </p><p></p><p>While D&D needs a party dynamic, it needs a hero first. Someone to focus around. A Luke Skywalker or Aragorn. Then everyone else fills in the sidekick roles (the spunky heroine, the wing man, the mentor, the strong one, the roguish hero, etc) D&D has three strikes against it, now is not the time to experiment. It needs a solid first try, THEN it can deviate from the formula.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6680188, member: 7635"] The problem is D&D the Game Experience makes for a rather bad movie. The best example is the Avengers. Imagine for a moment seeing the Avengers without seeing ANY of the Phase 1 Movies before it. That's pretty much every D&D party I've ever seen; a group of fully-formed heroes with an unimportant backstory and their own unique goals all gather to stop a giant problem (complete with magical MacGuffin) and save the world. Most D&D campagins don't care that Grundar was in the Orc Wars or the Aliza learned magic at the Tower of Wizards or that Rieston's great grandmother used to sleep with dragons unless its important to the current story (which in D&D its not because as you said the plot has to be fairly static enough it can survive starting with one group of players and ending with a very different one). So you end up with with a moment where any six superheroes could stop Loki's plan (it doesn't matter that its Cap, Iron man and Hulk or Superman, Wolverine, and Spider-man) which isn't going to fly as a movie. While D&D needs a party dynamic, it needs a hero first. Someone to focus around. A Luke Skywalker or Aragorn. Then everyone else fills in the sidekick roles (the spunky heroine, the wing man, the mentor, the strong one, the roguish hero, etc) D&D has three strikes against it, now is not the time to experiment. It needs a solid first try, THEN it can deviate from the formula. [/QUOTE]
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What would a good D&D movie be like?
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