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What would a 'real' D&D society look like?
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<blockquote data-quote="Oofta" data-source="post: 7211198" data-attributes="member: 6801845"><p>In my world, I don't know that many people have character classes, but that doesn't mean they don't use magic as part of their everyday life.</p><p></p><p>Take continual flame as an example. Yes, it's expensive, but it's also permanent. Over the centuries it only takes an occasional creation of a new continual flame for there to be continual flames everywhere.</p><p></p><p>So most households (except for extremely poor ones) have at least one permanent light source.</p><p></p><p>But there are also other applications of magic, and other types of practioners. PC magic using classes are like race cars - tuned and designed for one specific purpose. Most NPC spell casters are more akin to that rusty old Toyota. Not nearly as flashy, can't do fireballs to save it's life, but still extremely useful in it's own way.</p><p></p><p>So a baker may hum a little tune while doing his work and his cookies really are magically delicious. A smith may chant an invocation handed down through the centuries and his product resists rust, his blades are just a little sharper and so on. The local healer dramatically reduces chance of infection and his poultices really do speed healing even though he can't cast "cure light wounds" and may or may not be a priest.</p><p></p><p>In addition, there are rituals and techniques simply not available to PCs. A master mason can protect a building from tunneling monsters such as purple worms, a cultist can do a ritual that gives life to a totem of their god and so on.</p><p></p><p>I don't go as far as Eberron. There are no magical trains, although there are occasionally flying ships and gnomes occasionally try to build battle mechs (usually with disastrous results).</p><p></p><p>However ... while using a golem as a power source for a mill might sound like a great idea, the implementation tends to either be too expensive compared to the alternative or there are potential dangers. A magic threshing machine is a great idea until a virgin accidentally cuts themselves and accidentally complete part of a ritual that turns it into a demonically possessed killing machine.</p><p></p><p>So people accept magic in my world just like people accept electricity. The standard of living is just a little higher than a non-magical world.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7211198, member: 6801845"] In my world, I don't know that many people have character classes, but that doesn't mean they don't use magic as part of their everyday life. Take continual flame as an example. Yes, it's expensive, but it's also permanent. Over the centuries it only takes an occasional creation of a new continual flame for there to be continual flames everywhere. So most households (except for extremely poor ones) have at least one permanent light source. But there are also other applications of magic, and other types of practioners. PC magic using classes are like race cars - tuned and designed for one specific purpose. Most NPC spell casters are more akin to that rusty old Toyota. Not nearly as flashy, can't do fireballs to save it's life, but still extremely useful in it's own way. So a baker may hum a little tune while doing his work and his cookies really are magically delicious. A smith may chant an invocation handed down through the centuries and his product resists rust, his blades are just a little sharper and so on. The local healer dramatically reduces chance of infection and his poultices really do speed healing even though he can't cast "cure light wounds" and may or may not be a priest. In addition, there are rituals and techniques simply not available to PCs. A master mason can protect a building from tunneling monsters such as purple worms, a cultist can do a ritual that gives life to a totem of their god and so on. I don't go as far as Eberron. There are no magical trains, although there are occasionally flying ships and gnomes occasionally try to build battle mechs (usually with disastrous results). However ... while using a golem as a power source for a mill might sound like a great idea, the implementation tends to either be too expensive compared to the alternative or there are potential dangers. A magic threshing machine is a great idea until a virgin accidentally cuts themselves and accidentally complete part of a ritual that turns it into a demonically possessed killing machine. So people accept magic in my world just like people accept electricity. The standard of living is just a little higher than a non-magical world. [/QUOTE]
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