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<blockquote data-quote="s/LaSH" data-source="post: 1794012" data-attributes="member: 6929"><p>Yes, absolutely true. That's why I advocated extra world-building time and Innocents To Save. On Alias, people run around with guns in exotic locations, and we know roughly what they're fighting for (liberty! justice! stuff!) so we can root for them. On D&D, they'd be running around with sword and spell and crossbow in exotic locations, but we <em>need</em> to know what they're fighting for or it all seems a little distant and pointless. (Even if we're not talking about a mission-based, department-backed story structure, you need some of this stuff in the show. OK, you killed the dragon, why should we care? Are dragons endangered?)</p><p></p><p>Fortunately, there's a lot more fantasy stuff in the mainstream now than once there was. Ask anyone who's played Everquest or Final Fantasy how much gold something costs, and I doubt they'll look at you funny. 'Gold' as slang for 'currency' is a little detail that you might think would be strange, but can work easily. And magic swords, well, who hasn't seen Star Wars?</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1794012, member: 6929"] Yes, absolutely true. That's why I advocated extra world-building time and Innocents To Save. On Alias, people run around with guns in exotic locations, and we know roughly what they're fighting for (liberty! justice! stuff!) so we can root for them. On D&D, they'd be running around with sword and spell and crossbow in exotic locations, but we [i]need[/i] to know what they're fighting for or it all seems a little distant and pointless. (Even if we're not talking about a mission-based, department-backed story structure, you need some of this stuff in the show. OK, you killed the dragon, why should we care? Are dragons endangered?) Fortunately, there's a lot more fantasy stuff in the mainstream now than once there was. Ask anyone who's played Everquest or Final Fantasy how much gold something costs, and I doubt they'll look at you funny. 'Gold' as slang for 'currency' is a little detail that you might think would be strange, but can work easily. And magic swords, well, who hasn't seen Star Wars? [/QUOTE]
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