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<blockquote data-quote="Dreaddisease" data-source="post: 1794141" data-attributes="member: 3548"><p>Thanks for the feedback.</p><p></p><p>One thing that was mentioned was the narration. I should comment on this as I believe it is almost essential to how the story should work. We have a sect of our potential audience that have no clue what is going on. This person would explain it. Its not that they have to narrate through the whole thing, just a couple comments here and there. Our problem is the introduction of a large group, the easiest way is to focus on one person. Even if they aren't specifically talking as an aside to the audience, you need to follow that person around. That is your key figure. When he is in danger, the audience is in danger, when he is watching someone kick butt, the audience does the same. </p><p></p><p>Group Size was another issue. 7 people are essential to represent, even subtly, the variety of abilities. You can state that eleven is more representational or 5 or less is easier to introduce, but the point is that somewhere in between is a better number. Introduce them in groups, or individually it doesn't matter. 7 is a lot easier than you think.</p><p></p><p>The example shows are not there to represent the style of the show I am envisioning, they are there to represent what we are missing. Thank you and good night to that topic.</p><p></p><p>You may not be included in the potential audience. Half the people I know hardly watch TV, and half the people here do the same. That is not the point of this conversation. I think the real idea is not to make a bomb like the D&D movie, or shows that are universally bad like Lost World, or Shena(sp) (if you like these shows then I am sorry, but my opinion can not be changed). I am attempting to get ideas out. I am not making this TV show, nor do I have the means or funds to do such a thing (unless someone made those possible for me). </p><p></p><p>Cheese. I can see both sides. I would like a serious story where the audience goes through a fantasy setting and sees lots of good (hopefully) special effects that represent interesting spells, monsters, and other stuff. The story unravels and the journey is wonderful. Then there is the other side in which we take a comic look at some of the game mechanics that are just plain silly in reality, or can be silly to try to comprehend. Not an easy choice.</p><p></p><p>Values, morals and old english. The point of the story is escapism, escapism to a distinctly Medieval setting. The only way an audience can believe or relate to the action and plot is to create a Medieval system of values and morals in a romantic way. Chivalry, subservience of a lower class, and others are just a few. Now on using Old English or talking with thees and thous, thats just for flair.</p><p></p><p>Thats all I can talk about right now.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 1794141, member: 3548"] Thanks for the feedback. One thing that was mentioned was the narration. I should comment on this as I believe it is almost essential to how the story should work. We have a sect of our potential audience that have no clue what is going on. This person would explain it. Its not that they have to narrate through the whole thing, just a couple comments here and there. Our problem is the introduction of a large group, the easiest way is to focus on one person. Even if they aren't specifically talking as an aside to the audience, you need to follow that person around. That is your key figure. When he is in danger, the audience is in danger, when he is watching someone kick butt, the audience does the same. Group Size was another issue. 7 people are essential to represent, even subtly, the variety of abilities. You can state that eleven is more representational or 5 or less is easier to introduce, but the point is that somewhere in between is a better number. Introduce them in groups, or individually it doesn't matter. 7 is a lot easier than you think. The example shows are not there to represent the style of the show I am envisioning, they are there to represent what we are missing. Thank you and good night to that topic. You may not be included in the potential audience. Half the people I know hardly watch TV, and half the people here do the same. That is not the point of this conversation. I think the real idea is not to make a bomb like the D&D movie, or shows that are universally bad like Lost World, or Shena(sp) (if you like these shows then I am sorry, but my opinion can not be changed). I am attempting to get ideas out. I am not making this TV show, nor do I have the means or funds to do such a thing (unless someone made those possible for me). Cheese. I can see both sides. I would like a serious story where the audience goes through a fantasy setting and sees lots of good (hopefully) special effects that represent interesting spells, monsters, and other stuff. The story unravels and the journey is wonderful. Then there is the other side in which we take a comic look at some of the game mechanics that are just plain silly in reality, or can be silly to try to comprehend. Not an easy choice. Values, morals and old english. The point of the story is escapism, escapism to a distinctly Medieval setting. The only way an audience can believe or relate to the action and plot is to create a Medieval system of values and morals in a romantic way. Chivalry, subservience of a lower class, and others are just a few. Now on using Old English or talking with thees and thous, thats just for flair. Thats all I can talk about right now. [/QUOTE]
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