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<blockquote data-quote="maddman75" data-source="post: 3474185" data-attributes="member: 2673"><p>Great post Ryan, something I agree with. Though I've not read either magazine in several years, I can't imagine this online pay content being successful. If I'm getting it online, then how can I be sure what I'm offered is really better content than I would get from a good thread here, or RPGnet, or on countless fan sites?</p><p></p><p>If I were the grand poo-bah and had limitless power, I'd try to combine the online and gaming models with the paper RPG. The D&D minis are so successful because they work from different market vectors, and to use a buzzword have good synergy. Miniature gaming people will buy them and with the stats right on the cards may become interested in the RPG. RPG people buy them for cheap prepainted miniatures and then may try out the game. That's what happened with me - hey, I've got the rules and everything, why not try it out?</p><p></p><p>A similar strategy could work wonders with electronic gaming. Imagine a product that was a character generator that also worked as a computer game. You could take your tabletop character and put him right into an MMO - or build up a character in the MMO and export him for use in a tabletop game. It would work on the same principle. CRPGers would buy the game for the video game aspect, and thus might try out the paper RPG. D&D players could try out the computer version just as easily.</p><p></p><p>Just a thought. But a website full of pay content historically hasn't been very successful.</p></blockquote><p></p>
[QUOTE="maddman75, post: 3474185, member: 2673"] Great post Ryan, something I agree with. Though I've not read either magazine in several years, I can't imagine this online pay content being successful. If I'm getting it online, then how can I be sure what I'm offered is really better content than I would get from a good thread here, or RPGnet, or on countless fan sites? If I were the grand poo-bah and had limitless power, I'd try to combine the online and gaming models with the paper RPG. The D&D minis are so successful because they work from different market vectors, and to use a buzzword have good synergy. Miniature gaming people will buy them and with the stats right on the cards may become interested in the RPG. RPG people buy them for cheap prepainted miniatures and then may try out the game. That's what happened with me - hey, I've got the rules and everything, why not try it out? A similar strategy could work wonders with electronic gaming. Imagine a product that was a character generator that also worked as a computer game. You could take your tabletop character and put him right into an MMO - or build up a character in the MMO and export him for use in a tabletop game. It would work on the same principle. CRPGers would buy the game for the video game aspect, and thus might try out the paper RPG. D&D players could try out the computer version just as easily. Just a thought. But a website full of pay content historically hasn't been very successful. [/QUOTE]
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