Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2714355" data-attributes="member: 14159"><p>I love d20 Modern, a lot. But even I could come up with a lot of things I'd want to do to improve it (most of which I already use as house-rules):</p><p></p><p>WP/VP as optional rules.</p><p></p><p>Subdual Damage as per D&D 3.5 (existing Subdual Damage is incredibly broken/not working!)</p><p></p><p>Damage Reduction as per D&D 3.5 (additional +'s require to pierce DR is extra-rough in d20M, where magic is ultra-rare, very expensive, and Enhancement bonuses don't go above +3)</p><p></p><p>Psionics updated to be similar to D&D 3.5</p><p></p><p>Incantations in the Core rules.</p><p></p><p>New Craft categories to reflect things like cooking, sewing, and non-adventuring tasks (funny how in D&D Profession and Craft are incredibly open-ended catchalls where you can create new skills to fit your character or campaign., but d20M has a fixed and inflexible skill list)</p><p></p><p>In fact, get rid of "fixed" Craft/Knowledge skills, keep the normal categories which are used as examples and for official requirements ect (like in D&D), but not explicitly saying you can't create new categories.</p><p></p><p>Much clearer explanation of the Wealth system, probably the most misinterpreted part of d20M after the Subdual rules.</p><p></p><p>Some of the elements from Future/Past integrated into the core, like Progress Levels. A little more core support for d20M being used to run games in recent history or near future. WotC treats d20M as the core book for every type of RPG but medieval fantasy, being the <em>de facto</em> Universal d20 System WotC book, so put a little more support for that in the core.</p><p></p><p>Personally, I'd scale down the details on guns. I know some d20 Modern fans are big gun enthusiasts who want exacting stats for each and every gun. Just like D&D doesn't have separate stats for Claymores, No-Dachis and Zwiehanders, they're all Greatswords, d20 Modern shouldn't have nothing but mostly similar guns (or obscure gear rarely used in the real world, like pull-up armored pouch-vests, as core gear).</p><p></p><p>Remove most of the D&D monsters from the core, and put in more of the Menace Manual creatures. Grey Aliens, Sasquatch and Men In Black seem much more appropriate "modern" foes than Orcs, Dragons and Ogres. In fact, tone down the "D&D in the Modern Day" motif for d20 Modern, which they were real heavy with early on.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2714355, member: 14159"] I love d20 Modern, a lot. But even I could come up with a lot of things I'd want to do to improve it (most of which I already use as house-rules): WP/VP as optional rules. Subdual Damage as per D&D 3.5 (existing Subdual Damage is incredibly broken/not working!) Damage Reduction as per D&D 3.5 (additional +'s require to pierce DR is extra-rough in d20M, where magic is ultra-rare, very expensive, and Enhancement bonuses don't go above +3) Psionics updated to be similar to D&D 3.5 Incantations in the Core rules. New Craft categories to reflect things like cooking, sewing, and non-adventuring tasks (funny how in D&D Profession and Craft are incredibly open-ended catchalls where you can create new skills to fit your character or campaign., but d20M has a fixed and inflexible skill list) In fact, get rid of "fixed" Craft/Knowledge skills, keep the normal categories which are used as examples and for official requirements ect (like in D&D), but not explicitly saying you can't create new categories. Much clearer explanation of the Wealth system, probably the most misinterpreted part of d20M after the Subdual rules. Some of the elements from Future/Past integrated into the core, like Progress Levels. A little more core support for d20M being used to run games in recent history or near future. WotC treats d20M as the core book for every type of RPG but medieval fantasy, being the [i]de facto[/i] Universal d20 System WotC book, so put a little more support for that in the core. Personally, I'd scale down the details on guns. I know some d20 Modern fans are big gun enthusiasts who want exacting stats for each and every gun. Just like D&D doesn't have separate stats for Claymores, No-Dachis and Zwiehanders, they're all Greatswords, d20 Modern shouldn't have nothing but mostly similar guns (or obscure gear rarely used in the real world, like pull-up armored pouch-vests, as core gear). Remove most of the D&D monsters from the core, and put in more of the Menace Manual creatures. Grey Aliens, Sasquatch and Men In Black seem much more appropriate "modern" foes than Orcs, Dragons and Ogres. In fact, tone down the "D&D in the Modern Day" motif for d20 Modern, which they were real heavy with early on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
Top