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What would you change for d20 Modern 2.0
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<blockquote data-quote="The Shaman" data-source="post: 2720411" data-attributes="member: 26473"><p>I've been following this thread pretty closely and with great interest.</p><p></p><p>I don't need a d20 <em>Modern</em> second edition - a second <u>printing</u> with errata worked in would be great, and I would consider buying it to have the most up-to-date core rulebook. But I'm not interested in a new edition.</p><p></p><p>I'm fine with hit points as is. I have no problem suspending my disbelief with respect to firearms and high-level characters - I like the fact that a 15th level hero may decide to charge through a hail of bullets, and I like the fact that, thanks to massive damage, that same hero can be taken out by a 6th level mook with a couple of grenades and an AK-47. The combat system is quite lethal in d20 <em>Modern</em> as written, if the GM observes one simple rule: keep the adventurers' attributes within reason. I have zero sympathy for a GM who complains that "guns aren't deadly enough," then in the next breath say s/he allowed 32-point buy for the players - if you allow superheroes in your game, then expect the consequences.</p><p></p><p>I'm fine with non-lethal damage as written. I have no problem with the fact that most characters had better swing a baseball bat or an axe handle unless they invest in the feats to do some serious unarmed damage.</p><p></p><p>I'm fine with armor as is. Of <u>course</u> armor doesn't help against autofire or explosives - it protects against an aimed shot striking center mass, not against a blizzard of steel. Armor as DR and other variants should remain exactly that: optional variants.</p><p></p><p>I like cover and concealment as is. This is part of the tactical decision making that Modern gamers face - why on earth dumb this down?</p><p></p><p>I have no opinion on magic or psionics. Both are so rare in my Modern games that I can't really hope to offer an informed opinion on ways to improve them, since I largely houserule them to fit the campaign as needed.</p><p></p><p>I like the Wealth system. It's elegant.</p><p></p><p>I'm <u>love</u> the basic classes, advanced classes, and prestige classes that comprise the Modern character system. Versatile but with increasingly specialized options for players that want them.</p><p></p><p>So many of the other things covered here are so small as to be beneath a new edition - I have about two pages of houserules, none of which I need to see added to the core rulebook to make me happy.</p><p></p><p>Moreover, for the big things, there are excellent third-party publishers who've already covered many of the proposed changes listed here: good armor as DR rules in <em>Blood and Guts</em>, expanded martial arts options in <em>Martial Arts Mayhem</em>, nifty chase rules in <em>Hot Pursuit</em>, military hardware out the wazoo from the Big Bang Ricochet series, and a double-handful of advanced and prestige classes in <em>Modern Player's Companion</em>.</p><p></p><p>(And with the exception of armor as DR, that's just the stuff I use in my games right now - it barely scratches the surface of what's available.)</p><p></p><p>No, no second edition for me, thanks. I'm quite content with what I have. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2720411, member: 26473"] I've been following this thread pretty closely and with great interest. I don't need a d20 [i]Modern[/i] second edition - a second [U]printing[/U] with errata worked in would be great, and I would consider buying it to have the most up-to-date core rulebook. But I'm not interested in a new edition. I'm fine with hit points as is. I have no problem suspending my disbelief with respect to firearms and high-level characters - I like the fact that a 15th level hero may decide to charge through a hail of bullets, and I like the fact that, thanks to massive damage, that same hero can be taken out by a 6th level mook with a couple of grenades and an AK-47. The combat system is quite lethal in d20 [i]Modern[/i] as written, if the GM observes one simple rule: keep the adventurers' attributes within reason. I have zero sympathy for a GM who complains that "guns aren't deadly enough," then in the next breath say s/he allowed 32-point buy for the players - if you allow superheroes in your game, then expect the consequences. I'm fine with non-lethal damage as written. I have no problem with the fact that most characters had better swing a baseball bat or an axe handle unless they invest in the feats to do some serious unarmed damage. I'm fine with armor as is. Of [U]course[/U] armor doesn't help against autofire or explosives - it protects against an aimed shot striking center mass, not against a blizzard of steel. Armor as DR and other variants should remain exactly that: optional variants. I like cover and concealment as is. This is part of the tactical decision making that Modern gamers face - why on earth dumb this down? I have no opinion on magic or psionics. Both are so rare in my Modern games that I can't really hope to offer an informed opinion on ways to improve them, since I largely houserule them to fit the campaign as needed. I like the Wealth system. It's elegant. I'm [U]love[/U] the basic classes, advanced classes, and prestige classes that comprise the Modern character system. Versatile but with increasingly specialized options for players that want them. So many of the other things covered here are so small as to be beneath a new edition - I have about two pages of houserules, none of which I need to see added to the core rulebook to make me happy. Moreover, for the big things, there are excellent third-party publishers who've already covered many of the proposed changes listed here: good armor as DR rules in [i]Blood and Guts[/i], expanded martial arts options in [i]Martial Arts Mayhem[/i], nifty chase rules in [i]Hot Pursuit[/i], military hardware out the wazoo from the Big Bang Ricochet series, and a double-handful of advanced and prestige classes in [i]Modern Player's Companion[/i]. (And with the exception of armor as DR, that's just the stuff I use in my games right now - it barely scratches the surface of what's available.) No, no second edition for me, thanks. I'm quite content with what I have. :) [/QUOTE]
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