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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Yaarel" data-source="post: 8316815" data-attributes="member: 58172"><p>Organize the Dark Sun guide into three sections.</p><p></p><p>The first section is classic Dark Sun. It only has the options for the lineages, classes and archetypes that exist in 2e, but translated into 5e in the most salient way. For example: make the Templar an archetype for Paladin or Warlock, or both, make Cleric cosmic force, make Mistrel a Rogue archetype, make psionics (and defiling and preserving) a free feat, and supply a 5e Psion. The setting flavor for these options are comprehensive.</p><p></p><p>The second section is for things that are not part of the original, but fit the themes of the Dark Sun setting well. For example: Barbarian class is fine, make Bard a psionic shaman, Psi Knight and Eldritch Knight are fine. New local settings, including the magical-technology "oasis city" of mages can be here.</p><p></p><p>The third section is optional variants for kitchen sink settings. Like plugging Dark Sun into the Forgotten Realm multiverse, introducing gnomes, dragonborn and tiefling, and so on. The section offers useful advice, with specific examples for how a DM might want to go about it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8316815, member: 58172"] Organize the Dark Sun guide into three sections. The first section is classic Dark Sun. It only has the options for the lineages, classes and archetypes that exist in 2e, but translated into 5e in the most salient way. For example: make the Templar an archetype for Paladin or Warlock, or both, make Cleric cosmic force, make Mistrel a Rogue archetype, make psionics (and defiling and preserving) a free feat, and supply a 5e Psion. The setting flavor for these options are comprehensive. The second section is for things that are not part of the original, but fit the themes of the Dark Sun setting well. For example: Barbarian class is fine, make Bard a psionic shaman, Psi Knight and Eldritch Knight are fine. New local settings, including the magical-technology "oasis city" of mages can be here. The third section is optional variants for kitchen sink settings. Like plugging Dark Sun into the Forgotten Realm multiverse, introducing gnomes, dragonborn and tiefling, and so on. The section offers useful advice, with specific examples for how a DM might want to go about it. [/QUOTE]
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