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<blockquote data-quote="Steampunkette" data-source="post: 8318630" data-attributes="member: 6796468"><p>My current plan is just to have weapons be weapons for damage values, but then do this nifty bit:</p><p></p><p>Inferior: Weapons made of inferior materials are more prone to breaking. On a roll of a natural 1, the weapon breaks. You may also, on your turn and before making an attack roll, declare you intention to break your weapon. On a successful hit the weapon breaks. If the attack was not a critical hit, roll 1d8. On a 6, 7, or 8 the attack is treated as a critical hit. Any broken weapon becomes an Improvised Weapon of it's size.</p><p></p><p>Steel Weapons: Weapons made of steel land a critical hit on a roll of 19-20.</p><p></p><p>I mean... that's -totally- fair. >.></p><p></p><p>Did you ever do the Dregoth one? <em>City by the Silt Sea</em>? I think that box was the least "On Rails" DS Adventure and it was -still- pretty boxed in.</p><p></p><p>Neat in concept, but you can gain stacks of exhaustion doing it, which are not restful!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8318630, member: 6796468"] My current plan is just to have weapons be weapons for damage values, but then do this nifty bit: Inferior: Weapons made of inferior materials are more prone to breaking. On a roll of a natural 1, the weapon breaks. You may also, on your turn and before making an attack roll, declare you intention to break your weapon. On a successful hit the weapon breaks. If the attack was not a critical hit, roll 1d8. On a 6, 7, or 8 the attack is treated as a critical hit. Any broken weapon becomes an Improvised Weapon of it's size. Steel Weapons: Weapons made of steel land a critical hit on a roll of 19-20. I mean... that's -totally- fair. >.> Did you ever do the Dregoth one? [I]City by the Silt Sea[/I]? I think that box was the least "On Rails" DS Adventure and it was -still- pretty boxed in. Neat in concept, but you can gain stacks of exhaustion doing it, which are not restful! [/QUOTE]
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