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<blockquote data-quote="Steampunkette" data-source="post: 8335842" data-attributes="member: 6796468"><p>Well, yeah. Can't explicitly use that specific map, but I mean that kind of detailed regional map and revamping the Tyr Region to be wildly reformed from it's current stylings.</p><p></p><p>So that you've got really nice and detailed regional maps for the areas surrounding the city-states (Which have been pretty thoroughly explored, probably) and then the bigger map with less details. And then beyond that map's borders is "Here there be dragons" type stuff.</p><p></p><p>As far as the small continent, it may have been a high sea plateau that never breached the surface of the ocean before the waters dried up. Would explain why it's greener and more blue than most of the rest of Athas. Though it is a fan-made map. Just thought it was interesting.</p><p></p><p>Krags are what you get when a Water Elemental Cleric burns at the stake or a Fire Elemental Cleric drowns or whatever. And they spawn Kraglings with their elemental attacks if you die to it.</p><p></p><p>Dwarven Banshees are basically intelligent zombies that perpetually rot away.</p><p></p><p>Faels are people who died without filling their need to consume in life so they become bloated hungering undead.</p><p></p><p>Dune Runners are elves who died while in the running trance state on their way to some important event.</p><p></p><p>Meorti are Green Age Psionic Undead Guardian Noblemen.</p><p></p><p>Dhaots are incorporeal undead created from people who die far away from home and wishing they were there.</p><p></p><p>Zombie Plants create zombies because obviously.</p><p></p><p>Kaisharga are Psionic Liches.</p><p></p><p>Racked Spirits are people who died after betraying the core of who they are and are tormented by that choice, so they torment others for relief.</p><p></p><p>Raaig are ghostly temple-guardians who keep watch over Holy Sites from the Green Age.</p><p></p><p>T'liz are Defiler-Undead. Sorcerers who didn't get enough destroying the world finished in life and continue it after death.</p><p></p><p>Athasian Wraiths that possess objects, unintelligent animals, and corpses.</p><p></p><p>And the aptly named "Thinking Zombie" which is just what it says on the tin.</p><p></p><p>They also added a boatload of "Undead Traits and Weaknesses" you could slap on a 2e Undead to make it more interesting.</p><p></p><p>It also introduced the Athasian version of 8 elementals (Greater and Lesser of each variety) plus Spirits of the Land.</p><p></p><p>And then it's got "Elemental Beasts" for each of the four elements. They're basically cat, dog, snake, and fish-shaped elementals. Plus Paraelementals, of course.</p><p></p><p>Do Drakes count? Athas has 8 Elemental Drakes. Well, 4 elemental and 4 paraelemental.</p><p></p><p>Do Sand Brides count? They're Negative Energy creatures that reform sand around themselves in the facsimile of a pretty girl to lure people in.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8335842, member: 6796468"] Well, yeah. Can't explicitly use that specific map, but I mean that kind of detailed regional map and revamping the Tyr Region to be wildly reformed from it's current stylings. So that you've got really nice and detailed regional maps for the areas surrounding the city-states (Which have been pretty thoroughly explored, probably) and then the bigger map with less details. And then beyond that map's borders is "Here there be dragons" type stuff. As far as the small continent, it may have been a high sea plateau that never breached the surface of the ocean before the waters dried up. Would explain why it's greener and more blue than most of the rest of Athas. Though it is a fan-made map. Just thought it was interesting. Krags are what you get when a Water Elemental Cleric burns at the stake or a Fire Elemental Cleric drowns or whatever. And they spawn Kraglings with their elemental attacks if you die to it. Dwarven Banshees are basically intelligent zombies that perpetually rot away. Faels are people who died without filling their need to consume in life so they become bloated hungering undead. Dune Runners are elves who died while in the running trance state on their way to some important event. Meorti are Green Age Psionic Undead Guardian Noblemen. Dhaots are incorporeal undead created from people who die far away from home and wishing they were there. Zombie Plants create zombies because obviously. Kaisharga are Psionic Liches. Racked Spirits are people who died after betraying the core of who they are and are tormented by that choice, so they torment others for relief. Raaig are ghostly temple-guardians who keep watch over Holy Sites from the Green Age. T'liz are Defiler-Undead. Sorcerers who didn't get enough destroying the world finished in life and continue it after death. Athasian Wraiths that possess objects, unintelligent animals, and corpses. And the aptly named "Thinking Zombie" which is just what it says on the tin. They also added a boatload of "Undead Traits and Weaknesses" you could slap on a 2e Undead to make it more interesting. It also introduced the Athasian version of 8 elementals (Greater and Lesser of each variety) plus Spirits of the Land. And then it's got "Elemental Beasts" for each of the four elements. They're basically cat, dog, snake, and fish-shaped elementals. Plus Paraelementals, of course. Do Drakes count? Athas has 8 Elemental Drakes. Well, 4 elemental and 4 paraelemental. Do Sand Brides count? They're Negative Energy creatures that reform sand around themselves in the facsimile of a pretty girl to lure people in. [/QUOTE]
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