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What Would You Want from PF2?
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<blockquote data-quote="CapnZapp" data-source="post: 7595859" data-attributes="member: 12731"><p>Asking a squishie to be worse at combat than the sturdy tricked-out fighter just because you can do rote stuff like open locks and disarm traps? And probably with less reliability than the Wizard? Nah, fnuke that. Games have moved on from the trap-filled dungeons of yore: the "pure thief role" simply isn't as interesting any longer. Our games shouldn't ask us to be a Bilbo of fighting (i.e. one that sucks) just to pull off burglary stuff. </p><p></p><p>Besides: <em>TTRPGs is a group activity.</em> Sitting on our hands waiting for the thief to complete their solo scouting run is <em>boring</em>. Instead it's time to transform the thief character to a <strong>group character</strong>, allowing abilities that shine in group combat. Sneak attack activated by attacking monsters already engaged in melee is excellent, for example. Sneak attack activated by skulking in shadows only encourages the thief to avoid soaking any damage. Not only does that steal the fighter's thunder (being self-sufficent like that) it also encourages the thief to not be a team player.</p><p></p><p>I would heartily welcome an expansion of this role: from a loner whose powers doesn't encourage team play, to one appreciated by the team for its awesome DPS, while the team fights to keep said awesome DPS coming. </p><p></p><p>World of Warcraft had it right. Lower the DPS of fighters (rangers, paladins etc) and upping it for squishies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Of course, in return for that the fighters (and other martials, but especially fighters) will gain battlefield control powers so they don't have to watch helplessly as monsters move past them to take out the damage-dealers first. That's a given and don't need to be mentioned.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7595859, member: 12731"] Asking a squishie to be worse at combat than the sturdy tricked-out fighter just because you can do rote stuff like open locks and disarm traps? And probably with less reliability than the Wizard? Nah, fnuke that. Games have moved on from the trap-filled dungeons of yore: the "pure thief role" simply isn't as interesting any longer. Our games shouldn't ask us to be a Bilbo of fighting (i.e. one that sucks) just to pull off burglary stuff. Besides: [I]TTRPGs is a group activity.[/I] Sitting on our hands waiting for the thief to complete their solo scouting run is [I]boring[/I]. Instead it's time to transform the thief character to a [B]group character[/B], allowing abilities that shine in group combat. Sneak attack activated by attacking monsters already engaged in melee is excellent, for example. Sneak attack activated by skulking in shadows only encourages the thief to avoid soaking any damage. Not only does that steal the fighter's thunder (being self-sufficent like that) it also encourages the thief to not be a team player. I would heartily welcome an expansion of this role: from a loner whose powers doesn't encourage team play, to one appreciated by the team for its awesome DPS, while the team fights to keep said awesome DPS coming. World of Warcraft had it right. Lower the DPS of fighters (rangers, paladins etc) and upping it for squishies. :) Of course, in return for that the fighters (and other martials, but especially fighters) will gain battlefield control powers so they don't have to watch helplessly as monsters move past them to take out the damage-dealers first. That's a given and don't need to be mentioned. [/QUOTE]
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