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What Would You Want from PF2?
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<blockquote data-quote="MoonSong" data-source="post: 7598805" data-attributes="member: 6689464"><p>Well, the playtest was extremely 4eish. Everybody on the same schedule with feats to account for difference, lots of hp at first level, round by round tracking of effects that could end without even getting a benefit, overly punishing math that demands feat taxes, feat based multiclassing with hard limits, class dictating gear and combat style, pushing paladins into tank role, poor utility for casters -specially sorcerer-, removing abilities from PCs that NPCs keep -like someone complaining that necromancers could no longer create undead on their own, as the ritual requires three casters-, moving what used to be basic skill competence into "powers" (skill feats), repetition of the same basic ability/power over and over because classes don't get shared feats anymore... Oh and feats, the siloing of feats mirrors the siloing of powers.</p><p></p><p>According to the devs, they went overboard with ideas, so I still ignore how much of that has changed.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7598805, member: 6689464"] Well, the playtest was extremely 4eish. Everybody on the same schedule with feats to account for difference, lots of hp at first level, round by round tracking of effects that could end without even getting a benefit, overly punishing math that demands feat taxes, feat based multiclassing with hard limits, class dictating gear and combat style, pushing paladins into tank role, poor utility for casters -specially sorcerer-, removing abilities from PCs that NPCs keep -like someone complaining that necromancers could no longer create undead on their own, as the ritual requires three casters-, moving what used to be basic skill competence into "powers" (skill feats), repetition of the same basic ability/power over and over because classes don't get shared feats anymore... Oh and feats, the siloing of feats mirrors the siloing of powers. According to the devs, they went overboard with ideas, so I still ignore how much of that has changed. [/QUOTE]
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What Would You Want from PF2?
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