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What would your 5 PC party be?
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<blockquote data-quote="Charlaquin" data-source="post: 8455417" data-attributes="member: 6779196"><p><span style="font-size: 18px">V. Human Life Cleric, Folk Hero</span></p><p><strong>AC</strong> 20 <em>(plate armor, shield)</em> <strong>HP</strong> 60 <strong>Speed</strong> 30’</p><p>Str 14 (+2) Dex 10 (+0) Con 16 (+3)</p><p>Int 8 (-1) Wis 18 (+4) Cha 10 (+0)</p><p><strong>Saves:</strong> Constitution +6, Wisdom +7, Charisma +3</p><p><strong>Skills:</strong> Animal Handling +7, Insight +7, Medicine +7, Perception +7, Survival +7</p><p><strong>Tools:</strong> Land vehicles</p><p><strong>Feats:</strong> Resilient (Constitution)</p><p></p><p>Life Cleric for Guidance, Bless, and heals. V. Human for Resilient (Con) to shore up concentration saves. Folk Hero for two Wis-based skills and land vehicle proficiency.</p><p></p><p><span style="font-size: 18px">Half-elf College of Eloquence Bard, Charlatan</span></p><p><strong>AC</strong> 14 (studded leather) <strong>HP</strong> 52 <strong>Speed</strong> 30’</p><p>Str 8 (-1), Dex 16 (+3), Con 14 (+2)</p><p>Int 10 (+0), Wis 12 (+1), Cha 18 (+4)</p><p><strong>Saves:</strong> Dexterity +6, Charisma +7</p><p><strong>Skills:</strong> Deception +10, Insight +4, Intimidation +7, Performance +7, Persuasion +10, Sleight of Hand +5, Stealth +5</p><p><strong>Tools:</strong> Disguise kit, forgery kit</p><p></p><p>Eloquence Bard for Bardic Inspiration, Song of Rest, epic social skills, and backup heals. Half-elf for the ability score bonuses and additional skills. Charlatan for disguise kit and forgery kit.</p><p></p><p><span style="font-size: 18px">V. Human Ancestral Guardian Barbarian, Outlander</span></p><p><strong>AC</strong> 15 (unarmored defense) <strong>HP</strong> 105 <strong>Speed</strong> 30’</p><p>Str 16 (+3), Dex 14 (+2), Con 16 (+3)</p><p>Int 8 (-1), Wis 10 (+0) Cha 8 (-1)</p><p><strong>Saves:</strong> Strength +6, Constitution +6</p><p><strong>Skills:</strong> Athletics +6, nature +2, perception +3, survival +3</p><p>Feats: Polearm Master, Sentinel</p><p></p><p>Ancestral Guardian Barbarian cause it’s one of the only tanks with any actual aggro-management mechanics. V.Human for Sentinel for additional stickiness, PAM at 4th level for Sentinel synergy. Outlander for free foraging in case that becomes necessary; not very useful skills, but this character is mainly here for combat anyway.</p><p></p><p><span style="font-size: 18px">V. Human Scout Rogue, Sailor</span></p><p><strong>AC</strong> 14 (studded leather), <strong>HP</strong> 51 <strong>Speed</strong> 30’</p><p>Str 10 (+0)*, Dex 16 (+3), Con 12 (+1)</p><p>Int 14 (+2), Wis 14 (+2), Cha 10 (+0)</p><p><strong>Saves:</strong> Dexterity +6, Intelligence +5</p><p><strong>Skills:</strong> Acrobatics +6, Athletics +3, insight +5, investigation +8 nature +8, perception +8, sleight of hand +6, stealth +6, survival +8</p><p><strong>Tools:</strong> Navigator’s tools, thieves’ tools (expertise), water vehicles</p><p><strong>Feats:</strong> Dungeon delver, observant</p><p></p><p>Scout Rogue for DPS and exploration pillar, both in wilderness and dungeon exploration. V. Human for Observant, Dungeon Delver at 4th level (highly underrated Feat in my opinion!) for epic trap removal. Sailor background for maximum skill coverage and to cover the off chance it’s a nautical adventure.</p><p></p><p><span style="font-size: 18px">Tortle Divination Wizard, Hermit</span></p><p><strong>AC </strong>17 (natural armor)<strong> HP </strong>50 <strong>Speed</strong> 30’</p><p>Str 8 (-1) Dex 10 (+0) Con 14 (+2)</p><p>Int 18 (+4) Wis 14 (+2) Cha 14 (+2)</p><p><strong>Saves:</strong> Intelligence +7, Wisdom +5</p><p><strong>Skills:</strong> Arcana +7, History +7, Medicine +5, Religion +7</p><p><strong>Tools:</strong> Herbalism Kit</p><p></p><p>Divination Wizard for AoE and divination spells. Tortle for AC bonus and so I can dump dex. Hermit for two Int-based skills and Herbalism Kit.</p><p></p><p>Haven’t decided how to spend the allotted gold yet, apart from plate armor for the cleric.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8455417, member: 6779196"] [SIZE=5]V. Human Life Cleric, Folk Hero[/SIZE] [B]AC[/B] 20 [I](plate armor, shield)[/I] [B]HP[/B] 60 [B]Speed[/B] 30’ Str 14 (+2) Dex 10 (+0) Con 16 (+3) Int 8 (-1) Wis 18 (+4) Cha 10 (+0) [B]Saves:[/B] Constitution +6, Wisdom +7, Charisma +3 [B]Skills:[/B] Animal Handling +7, Insight +7, Medicine +7, Perception +7, Survival +7 [B]Tools:[/B] Land vehicles [B]Feats:[/B] Resilient (Constitution) Life Cleric for Guidance, Bless, and heals. V. Human for Resilient (Con) to shore up concentration saves. Folk Hero for two Wis-based skills and land vehicle proficiency. [SIZE=5]Half-elf College of Eloquence Bard, Charlatan[/SIZE] [B]AC[/B] 14 (studded leather) [B]HP[/B] 52 [B]Speed[/B] 30’ Str 8 (-1), Dex 16 (+3), Con 14 (+2) Int 10 (+0), Wis 12 (+1), Cha 18 (+4) [B]Saves:[/B] Dexterity +6, Charisma +7 [B]Skills:[/B] Deception +10, Insight +4, Intimidation +7, Performance +7, Persuasion +10, Sleight of Hand +5, Stealth +5 [B]Tools:[/B] Disguise kit, forgery kit Eloquence Bard for Bardic Inspiration, Song of Rest, epic social skills, and backup heals. Half-elf for the ability score bonuses and additional skills. Charlatan for disguise kit and forgery kit. [SIZE=5]V. Human Ancestral Guardian Barbarian, Outlander[/SIZE] [B]AC[/B] 15 (unarmored defense) [B]HP[/B] 105 [B]Speed[/B] 30’ Str 16 (+3), Dex 14 (+2), Con 16 (+3) Int 8 (-1), Wis 10 (+0) Cha 8 (-1) [B]Saves:[/B] Strength +6, Constitution +6 [B]Skills:[/B] Athletics +6, nature +2, perception +3, survival +3 Feats: Polearm Master, Sentinel Ancestral Guardian Barbarian cause it’s one of the only tanks with any actual aggro-management mechanics. V.Human for Sentinel for additional stickiness, PAM at 4th level for Sentinel synergy. Outlander for free foraging in case that becomes necessary; not very useful skills, but this character is mainly here for combat anyway. [SIZE=5]V. Human Scout Rogue, Sailor[/SIZE] [B]AC[/B] 14 (studded leather), [B]HP[/B] 51 [B]Speed[/B] 30’ Str 10 (+0)*, Dex 16 (+3), Con 12 (+1) Int 14 (+2), Wis 14 (+2), Cha 10 (+0) [B]Saves:[/B] Dexterity +6, Intelligence +5 [B]Skills:[/B] Acrobatics +6, Athletics +3, insight +5, investigation +8 nature +8, perception +8, sleight of hand +6, stealth +6, survival +8 [B]Tools:[/B] Navigator’s tools, thieves’ tools (expertise), water vehicles [B]Feats:[/B] Dungeon delver, observant Scout Rogue for DPS and exploration pillar, both in wilderness and dungeon exploration. V. Human for Observant, Dungeon Delver at 4th level (highly underrated Feat in my opinion!) for epic trap removal. Sailor background for maximum skill coverage and to cover the off chance it’s a nautical adventure. [SIZE=5]Tortle Divination Wizard, Hermit[/SIZE] [B]AC [/B]17 (natural armor)[B] HP [/B]50 [B]Speed[/B] 30’ Str 8 (-1) Dex 10 (+0) Con 14 (+2) Int 18 (+4) Wis 14 (+2) Cha 14 (+2) [B]Saves:[/B] Intelligence +7, Wisdom +5 [B]Skills:[/B] Arcana +7, History +7, Medicine +5, Religion +7 [B]Tools:[/B] Herbalism Kit Divination Wizard for AoE and divination spells. Tortle for AC bonus and so I can dump dex. Hermit for two Int-based skills and Herbalism Kit. Haven’t decided how to spend the allotted gold yet, apart from plate armor for the cleric. [/QUOTE]
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