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The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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What would your perfect D&D Boxed Intro set look like?
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<blockquote data-quote="kiznit" data-source="post: 5336862" data-attributes="member: 3994"><p>I love the -idea- of the boxed set - there's something magical about the idea of a box you can take anywhere and bust out at a moment's notice, with a ruleset that's quick and easy enough to run without much, if any, prep.</p><p></p><p>Of course, I suspect that everybody's got their own idea of what an ideal box would contain. I want to hear yours.</p><p></p><p>The standard seems to be something along the lines of: <ul> <li data-xf-list-type="ul">A player's pamphlet/softbound, usually with some explanation of roleplaying as well as a tutorial.</li> <li data-xf-list-type="ul">A GM's pamphlet that serves as "continued reading" that contains more general gamemastering advice, tables, etc.</li> <li data-xf-list-type="ul">A set of dice.</li> <li data-xf-list-type="ul">Some character sheets.</li> <li data-xf-list-type="ul">Some minis or tokens.</li> <li data-xf-list-type="ul">A starting adventure.</li> </ul><p></p><p>I was pondering what I would want to add in there for my ideal set. I realized that I'm less interested in the tutorial aspect (being an experienced gamer, obviously) and more in the "drop everything and play now" part - in other words, I'd like to see not just a sample adventure (preferably written in a way that doesn't necessarily require pre-reading before play) but a book on creating adventures on the fly. A sandbox toolkit, if you will.</p></blockquote><p></p>
[QUOTE="kiznit, post: 5336862, member: 3994"] I love the -idea- of the boxed set - there's something magical about the idea of a box you can take anywhere and bust out at a moment's notice, with a ruleset that's quick and easy enough to run without much, if any, prep. Of course, I suspect that everybody's got their own idea of what an ideal box would contain. I want to hear yours. The standard seems to be something along the lines of:[list] [*]A player's pamphlet/softbound, usually with some explanation of roleplaying as well as a tutorial. [*]A GM's pamphlet that serves as "continued reading" that contains more general gamemastering advice, tables, etc. [*]A set of dice. [*]Some character sheets. [*]Some minis or tokens. [*]A starting adventure. [/list] I was pondering what I would want to add in there for my ideal set. I realized that I'm less interested in the tutorial aspect (being an experienced gamer, obviously) and more in the "drop everything and play now" part - in other words, I'd like to see not just a sample adventure (preferably written in a way that doesn't necessarily require pre-reading before play) but a book on creating adventures on the fly. A sandbox toolkit, if you will. [/QUOTE]
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What would your perfect D&D Boxed Intro set look like?
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