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The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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What would your perfect D&D Boxed Intro set look like?
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<blockquote data-quote="tuxgeo" data-source="post: 5337018" data-attributes="member: 61026"><p>For a boxed set that you could bust out and play on a moment's notice, it would have to have at least one very generalized play scenario in addition to any "starter adventure" that it might also include. </p><p>My list of contents would be: </p><p></p><ul> <li data-xf-list-type="ul">Dice;</li> <li data-xf-list-type="ul">Tokens for PCs, Monsters, treasures, traps, doors, furniture, and hazards, including multiples where desirable (only 1 gelatinous cube would be needed);</li> <li data-xf-list-type="ul"><strong>Many</strong> pregenerated characters (in the range of 16 to 24 of them);</li> <li data-xf-list-type="ul">One highly glossy, blank character sheet with a broad-faced, <span style="color: LightBlue"><em><strong>non-photocopy blue</strong></em></span>, warning spread across the center of each side, saying something like "Copy this to make more character sheets!" in a unmistakably large font;</li> <li data-xf-list-type="ul">A small supply (maybe six sheets?) of plain, obviously copied character sheets showing the same character sheet as the glossy, but without the broad-faced warning -- <u><em>to show how it is done</em></u>;</li> <li data-xf-list-type="ul">Rules for generating new characters, for each of 5 races, for each of 5 classes, through the first 5 levels, even if only a <strong><em>subset</em></strong> of available powers need to be included (with notes explaining that the game was kept simple for playability's sake, and that the rest of the rules are available elsewhere -- and how to find them);</li> <li data-xf-list-type="ul">One really imaginative and immersive starter adventure (similar to "In Search of the Unknown"), complete with some evocative poster-map;</li> <li data-xf-list-type="ul">One booklet to train GMs in their job. WotC already does this extremely well now;</li> <li data-xf-list-type="ul">And one foldable game board. Detailed suggestions follow:</li> </ul><p>The play-board: <span style="font-size: 12px"><strong>bigger</strong></span> than a folding chess-board, because it folds <em><strong>twice</strong></em>, first one way and then another, and it is split halfway across along one centerline: </p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">[PLAIN]</span></p><p><span style="font-family: 'Courier New'">|¯¯¯¯|¯¯¯¯|</span></p><p><span style="font-family: 'Courier New'">| f1 | f2 |</span></p><p><span style="font-family: 'Courier New'">| ¯¯ | ¯¯ |</span></p><p><span style="font-family: 'Courier New'">|¯¯¯¯¦¯¯¯¯|</span></p><p><span style="font-family: 'Courier New'">| f3 ¦ f4 | (where the broken bars "¦" represent the split) </span></p><p><span style="font-family: 'Courier New'">| ¯¯ ¦ ¯¯ |</span></p><p><span style="font-family: 'Courier New'">`¯¯¯¯ ¯¯¯¯ </span></p><p><span style="font-family: 'Courier New'">[/PLAIN]</span></p><p><span style="font-family: 'Courier New'"></span>This way, two of the playing faces ("f1" and "f2) fold against each other, but the other two playing faces ("f3" and "f4") fold out to expose their playing surfaces when stowed. This gives approximately the mechanical simplicity of a folding chess board, but with a folded size to fit into a smaller box. </p><p></p><p>Second Suggestion: Generalize the playing route as a "railroad" path with a few deviations, such as the following, showing an outside main path around a square, but also featuring a couple of inside "sidetrack" loops and one obvious "sortcut":</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">[PLAIN]</span></p><p> <span style="font-family: 'Courier New'">._________</span></p><p><span style="font-family: 'Courier New'">|\¯ ______|</span></p><p><span style="font-family: 'Courier New'"> | \ \__ ¯¯|</span></p><p><span style="font-family: 'Courier New'"> | `\… `\__|</span></p><p><span style="font-family: 'Courier New'"> |\ `|´ `¯¯|</span></p><p><span style="font-family: 'Courier New'"> | \/´ _.-^|</span></p><p><span style="font-family: 'Courier New'"> | _.-^ ___|</span></p><p> <span style="font-family: 'Courier New'">`¯¯¯¯¯¯¯¯¯</span></p><p><span style="font-family: 'Courier New'">[/PLAIN]</span></p><p><span style="font-family: 'Courier New'"></span></p><p>To make it a new play experience every time, divide the playing path into squares (I know: <em>"really original,"</em> right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) but have several sets of cards to depict what inhabits those squares. Maybe seven sets of cards, for Red-Orange-Yellow-Green-Blue-Purple-Violet; or other choices of sets as makes sense from a game-design perspective. Have the squares of corresponding colors spread out around the board, and fill in the contents of the squares by drawing afresh from the correspondingly-colored sets of cards each new time you want to play. </p><p></p><p>People could grow to love the game based solely on that, and could become desirous of actively going out to look for more material for the same game (IMHO).</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5337018, member: 61026"] For a boxed set that you could bust out and play on a moment's notice, it would have to have at least one very generalized play scenario in addition to any "starter adventure" that it might also include. My list of contents would be: [LIST] [*]Dice; [*]Tokens for PCs, Monsters, treasures, traps, doors, furniture, and hazards, including multiples where desirable (only 1 gelatinous cube would be needed); [*][B]Many[/B] pregenerated characters (in the range of 16 to 24 of them); [*]One highly glossy, blank character sheet with a broad-faced, [COLOR=LightBlue][I][B]non-photocopy blue[/B][/I][/COLOR], warning spread across the center of each side, saying something like "Copy this to make more character sheets!" in a unmistakably large font; [*]A small supply (maybe six sheets?) of plain, obviously copied character sheets showing the same character sheet as the glossy, but without the broad-faced warning -- [U][I]to show how it is done[/I][/U]; [*]Rules for generating new characters, for each of 5 races, for each of 5 classes, through the first 5 levels, even if only a [B][I]subset[/I][/B] of available powers need to be included (with notes explaining that the game was kept simple for playability's sake, and that the rest of the rules are available elsewhere -- and how to find them); [*]One really imaginative and immersive starter adventure (similar to "In Search of the Unknown"), complete with some evocative poster-map; [*]One booklet to train GMs in their job. WotC already does this extremely well now; [*]And one foldable game board. Detailed suggestions follow: [/LIST] The play-board: [SIZE=3][B]bigger[/B][/SIZE] than a folding chess-board, because it folds [I][B]twice[/B][/I], first one way and then another, and it is split halfway across along one centerline: [FONT=Courier New] [PLAIN] |¯¯¯¯|¯¯¯¯| | f1 | f2 | | ¯¯ | ¯¯ | |¯¯¯¯¦¯¯¯¯| | f3 ¦ f4 | (where the broken bars "¦" represent the split) | ¯¯ ¦ ¯¯ | `¯¯¯¯ ¯¯¯¯ [/PLAIN] [/FONT]This way, two of the playing faces ("f1" and "f2) fold against each other, but the other two playing faces ("f3" and "f4") fold out to expose their playing surfaces when stowed. This gives approximately the mechanical simplicity of a folding chess board, but with a folded size to fit into a smaller box. Second Suggestion: Generalize the playing route as a "railroad" path with a few deviations, such as the following, showing an outside main path around a square, but also featuring a couple of inside "sidetrack" loops and one obvious "sortcut": [FONT=Courier New] [PLAIN] ._________ |\¯ ______| | \ \__ ¯¯| | `\… `\__| |\ `|´ `¯¯| | \/´ _.-^| | _.-^ ___| `¯¯¯¯¯¯¯¯¯ [/PLAIN] [/FONT] To make it a new play experience every time, divide the playing path into squares (I know: [I]"really original,"[/I] right? :)) but have several sets of cards to depict what inhabits those squares. Maybe seven sets of cards, for Red-Orange-Yellow-Green-Blue-Purple-Violet; or other choices of sets as makes sense from a game-design perspective. Have the squares of corresponding colors spread out around the board, and fill in the contents of the squares by drawing afresh from the correspondingly-colored sets of cards each new time you want to play. People could grow to love the game based solely on that, and could become desirous of actively going out to look for more material for the same game (IMHO). [/QUOTE]
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