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What would your perfect D&D Boxed Intro set look like?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5337227" data-attributes="member: 20307"><p>Beyond all other considerations I'd try to lessen the dichotomy between players and game master. If you have five friends trying the game together, why do we demand that one of them takes on the mantle of DMing?</p><p></p><p>It would be better to condense the simple rules in one booklet for both players and DMs and supply a set of small adventures - perhaps on on sheet each - which describe the situations as well as the necessary DM rules. This way the players could take turns DMing.</p><p></p><p>Additionally supply one-sheet adventures which focus on roleplaying situations instead of combat. Describe the situation and the relevant NSCs, give the DM some hints and describe different possible outcomes.</p><p></p><p>All this one-sheet adventures should be interrelated so that they can be strung together in one complete adventure with a flowchart depicting the connections. Each adventure could additionally have a list of possible successors based on the outcome of the situation.</p><p></p><p>Ideally the group would take turns DMing and at least one of them is motivated enough to proceed after the basis set is "completed".</p><p></p><p>Oh, and of cause you offer additional sets of one-sheet adventures as free downloads...</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5337227, member: 20307"] Beyond all other considerations I'd try to lessen the dichotomy between players and game master. If you have five friends trying the game together, why do we demand that one of them takes on the mantle of DMing? It would be better to condense the simple rules in one booklet for both players and DMs and supply a set of small adventures - perhaps on on sheet each - which describe the situations as well as the necessary DM rules. This way the players could take turns DMing. Additionally supply one-sheet adventures which focus on roleplaying situations instead of combat. Describe the situation and the relevant NSCs, give the DM some hints and describe different possible outcomes. All this one-sheet adventures should be interrelated so that they can be strung together in one complete adventure with a flowchart depicting the connections. Each adventure could additionally have a list of possible successors based on the outcome of the situation. Ideally the group would take turns DMing and at least one of them is motivated enough to proceed after the basis set is "completed". Oh, and of cause you offer additional sets of one-sheet adventures as free downloads... [/QUOTE]
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What would your perfect D&D Boxed Intro set look like?
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