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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7439428" data-attributes="member: 70582"><p>Go back in time to the first sundering and just very carefully NOT ACCIDENTALLY KILL THREE GODS. That's it. Just, the PCs have to go back in time and spend 2 weeks in a tavern very carefully NOT getting involved in the meta plot and NOT killing three gods and taking their places. Time ripples back to the present, Myth Drannor NEVER fell, none of the time skips and disasters (spell Plauge, Sunderings, etc) ever happened. Myth Drannor is a Magi-punk metropolis the size of Tokyo and New York merged, with Magic trains, and all the 6e FR campaigns are noir detective work in a magi-punk world. <s> Also there are Warforged, and Air ships. Let me get my shoe horn and we can work on putting in Dragon Marks. </s> What? I don't have an agenda, what are you talking about?</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7439428, member: 70582"] Go back in time to the first sundering and just very carefully NOT ACCIDENTALLY KILL THREE GODS. That's it. Just, the PCs have to go back in time and spend 2 weeks in a tavern very carefully NOT getting involved in the meta plot and NOT killing three gods and taking their places. Time ripples back to the present, Myth Drannor NEVER fell, none of the time skips and disasters (spell Plauge, Sunderings, etc) ever happened. Myth Drannor is a Magi-punk metropolis the size of Tokyo and New York merged, with Magic trains, and all the 6e FR campaigns are noir detective work in a magi-punk world. [s] Also there are Warforged, and Air ships. Let me get my shoe horn and we can work on putting in Dragon Marks. [/s] What? I don't have an agenda, what are you talking about? [/QUOTE]
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