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Whatever Happened to D&D's Underdog?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7734684" data-attributes="member: 53082"><p>0 level characters were never particularly popular as a whole. Certain groups or individual players thought they were great but mostly what they did was extend the amount of time you spent playing an incompetent, fragile, character with little combat power or magic ability and that's really not why a lot of us play the game. There's nothing wrong with options but this type of character is really not the focus of D&D in the rules or in the published adventures or in the fiction that has grown up around the game or even in the fiction that inspired the game as was noted in the article. I don't really remember anyone back in the D&D or AD&D days saying "hey I'd really like to spend more time as 1st level characters". </p><p></p><p>In the end it all comes down to what the DM and the players want to get out of the game. By 1986 the Warhammer FRPG emphasized this kind of game more and was better for it than D&D IMO. Today that's still an option as is GURPS and of course Dungeon Crawl Classics where the zero -level PC is built into the entire concept.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7734684, member: 53082"] 0 level characters were never particularly popular as a whole. Certain groups or individual players thought they were great but mostly what they did was extend the amount of time you spent playing an incompetent, fragile, character with little combat power or magic ability and that's really not why a lot of us play the game. There's nothing wrong with options but this type of character is really not the focus of D&D in the rules or in the published adventures or in the fiction that has grown up around the game or even in the fiction that inspired the game as was noted in the article. I don't really remember anyone back in the D&D or AD&D days saying "hey I'd really like to spend more time as 1st level characters". In the end it all comes down to what the DM and the players want to get out of the game. By 1986 the Warhammer FRPG emphasized this kind of game more and was better for it than D&D IMO. Today that's still an option as is GURPS and of course Dungeon Crawl Classics where the zero -level PC is built into the entire concept. [/QUOTE]
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