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What's a Freelance RPG Writer Worth?
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<blockquote data-quote="Anguish" data-source="post: 7659198" data-attributes="member: 27032"><p>Not a horrible metric, but one that I suspect won't get you where you're trying to arrive, logically.</p><p></p><p>The imaginary novel I mention is pretty much guaranteed to net me 2-3 hours of enjoyment. On my first read. I'm kind of wonky in that I will re-read books. Anywhere as little as a year and I'm good to go for a re-read. I'm fairly selective in what authors I pick up so I almost never get "meh".</p><p></p><p>RPG materials on the other hand vary. Something like Ultimate Psionics I'll use heavily. Accordingly, I throw more money there. I've backed the Kickstarter to a more-than-normal level, purchased two additional hardcovers retail, and purchased at least one PDF for someone as a gift. I expect to get a lot of bang for those many, many bucks. Similarly with Slumbering Tsar, I spent a lot on my signed and numbered copy and I got two and a half years out of it.</p><p></p><p>But those aren't the norm. The norm is... oh... the Malefactor (TPK games). Reviewed well, intriguing idea. Bought. And it's expansion. Have I read it? Partly. Will it ever get play at my table? Probably not. Not because of a particular quality issue, but because I buy support materials because they <em>might</em> come in handy.</p><p></p><p>If I paid for most RPG stuff what I figured I was going to get out of it, I wouldn't be paying because most of it I won't get anything out of them.</p><p></p><p>I try to measure an RPG product's pricing worth in terms of a} how hard it was to produce, and b} will I use it? Logue or Pett - for instance - could Kickstart a roll of toilet paper and I'd back it. Easy to produce... it's a roll of toilet paper. But their material is so good that I'd <em>find</em> a way to use it. Rappan Athuk... again I have a signed copy that I know will never get played, but I know it was monstrous to produce. Same with Razor Coast. I don't even <em>like</em> pirate stuff.</p></blockquote><p></p>
[QUOTE="Anguish, post: 7659198, member: 27032"] Not a horrible metric, but one that I suspect won't get you where you're trying to arrive, logically. The imaginary novel I mention is pretty much guaranteed to net me 2-3 hours of enjoyment. On my first read. I'm kind of wonky in that I will re-read books. Anywhere as little as a year and I'm good to go for a re-read. I'm fairly selective in what authors I pick up so I almost never get "meh". RPG materials on the other hand vary. Something like Ultimate Psionics I'll use heavily. Accordingly, I throw more money there. I've backed the Kickstarter to a more-than-normal level, purchased two additional hardcovers retail, and purchased at least one PDF for someone as a gift. I expect to get a lot of bang for those many, many bucks. Similarly with Slumbering Tsar, I spent a lot on my signed and numbered copy and I got two and a half years out of it. But those aren't the norm. The norm is... oh... the Malefactor (TPK games). Reviewed well, intriguing idea. Bought. And it's expansion. Have I read it? Partly. Will it ever get play at my table? Probably not. Not because of a particular quality issue, but because I buy support materials because they [i]might[/i] come in handy. If I paid for most RPG stuff what I figured I was going to get out of it, I wouldn't be paying because most of it I won't get anything out of them. I try to measure an RPG product's pricing worth in terms of a} how hard it was to produce, and b} will I use it? Logue or Pett - for instance - could Kickstart a roll of toilet paper and I'd back it. Easy to produce... it's a roll of toilet paper. But their material is so good that I'd [i]find[/i] a way to use it. Rappan Athuk... again I have a signed copy that I know will never get played, but I know it was monstrous to produce. Same with Razor Coast. I don't even [i]like[/i] pirate stuff. [/QUOTE]
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