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<blockquote data-quote="Madmaxneo" data-source="post: 7713592" data-attributes="member: 6716025"><p>Not sure where you get G crits and F crits from...</p><p>Rolemaster uses crit ranges from A through E, with E being the deadliest. For attacks you first roll your attack dice, look up the result and if a crit is indicated you roll on the appropriate crit table. Sometimes a stun was indicated and the defender could choose to make a stunned maneuver roll but other than that there were no other rolls to be made. There were optional rules for wrap around on the combat tables and in that case one could get more than one crit. </p><p>Now all this has to do with the older editions of RM and I am not that familiar with the way crits work in RMU (Rolemaster Unified). FYI, RMU is all supposed to be the good things from all the older version of RM and removing most of if not all the bad stuff, this according to fans like myself and some on here.</p><p></p><p>HARP is a great system and I have been running a campaign for the last two years using the HARP system but using a modified combat system I have been designing. I use an action point (AP) system that was inspired by CEATS (RMC V or VI) and a combat system that is inspired from the RM 2 roll combat and crit system only much more simple. There is a special thread on the HARP forums for beta testing my combat system, though without my AP system as I am still beta testing that with my group. Within the next month or two I will be putting out a new version of my combat charts for beta testing.</p></blockquote><p></p>
[QUOTE="Madmaxneo, post: 7713592, member: 6716025"] Not sure where you get G crits and F crits from... Rolemaster uses crit ranges from A through E, with E being the deadliest. For attacks you first roll your attack dice, look up the result and if a crit is indicated you roll on the appropriate crit table. Sometimes a stun was indicated and the defender could choose to make a stunned maneuver roll but other than that there were no other rolls to be made. There were optional rules for wrap around on the combat tables and in that case one could get more than one crit. Now all this has to do with the older editions of RM and I am not that familiar with the way crits work in RMU (Rolemaster Unified). FYI, RMU is all supposed to be the good things from all the older version of RM and removing most of if not all the bad stuff, this according to fans like myself and some on here. HARP is a great system and I have been running a campaign for the last two years using the HARP system but using a modified combat system I have been designing. I use an action point (AP) system that was inspired by CEATS (RMC V or VI) and a combat system that is inspired from the RM 2 roll combat and crit system only much more simple. There is a special thread on the HARP forums for beta testing my combat system, though without my AP system as I am still beta testing that with my group. Within the next month or two I will be putting out a new version of my combat charts for beta testing. [/QUOTE]
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