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What's Next For D&D? Live From Origins - D&D Beyond
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<blockquote data-quote="Dausuul" data-source="post: 7718622" data-attributes="member: 58197"><p>I'm old-school when it comes to character building--my customary character sheet is a piece of note paper covered in pencil smudges--but there are folks in my gaming group who would definitely be interested in an online character builder.</p><p></p><p>The DM tool is more interesting to me. I do a <em>lot</em> of homebrewing of monsters; I would love a tool which would a) streamline that process, b) allow me to plan encounters with a mix of homebrew monsters and by-the-book ones, and c) give me a way to flip quickly between the chosen statblocks during an encounter.</p><p></p><p>Even more useful--but very challenging to design, UI-wise--would be a hit point/condition tracker that could <strong>efficiently</strong> handle large encounters. I judge combat trackers by the John Henry test: When there are 15 monsters, and the party wizard hits 10 of them with a <em>fireball</em>, can the combat tracker process this event (roll 10 saving throws, apply full or half damage as appropriate to all 10 targets) faster than me with a pencil and a piece of paper?</p><p></p><p>So far, the answer has always been a resounding "no." The tracker always ends up slowing me down rather than speeding me up. But I sure would like to see a "yes." If D&D Beyond can crack this nut, I will be a loyal customer indeed.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7718622, member: 58197"] I'm old-school when it comes to character building--my customary character sheet is a piece of note paper covered in pencil smudges--but there are folks in my gaming group who would definitely be interested in an online character builder. The DM tool is more interesting to me. I do a [I]lot[/I] of homebrewing of monsters; I would love a tool which would a) streamline that process, b) allow me to plan encounters with a mix of homebrew monsters and by-the-book ones, and c) give me a way to flip quickly between the chosen statblocks during an encounter. Even more useful--but very challenging to design, UI-wise--would be a hit point/condition tracker that could [B]efficiently[/B] handle large encounters. I judge combat trackers by the John Henry test: When there are 15 monsters, and the party wizard hits 10 of them with a [I]fireball[/I], can the combat tracker process this event (roll 10 saving throws, apply full or half damage as appropriate to all 10 targets) faster than me with a pencil and a piece of paper? So far, the answer has always been a resounding "no." The tracker always ends up slowing me down rather than speeding me up. But I sure would like to see a "yes." If D&D Beyond can crack this nut, I will be a loyal customer indeed. [/QUOTE]
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