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What's Next For D&D? Live From Origins - D&D Beyond
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<blockquote data-quote="Dausuul" data-source="post: 7718632" data-attributes="member: 58197"><p>Oh, come off it. The offline 4E character builder was pretty decent for an initial effort; but then they killed it and replaced it with an online one which was barely usable. This has nothing to do with 4E (which I ran and played extensively, and quite enjoyed) and everything to do with the fact that it was crushingly slow, hiccupy, nearly impossible to customize for a given campaign, and all-around a clunky piece of crap. (Speaking as a web developer: Silverlight? Really? For an application that was 90% text, 10% static images, and 0% animation? Whose brainwave was <em>that</em>?)</p><p></p><p>Not that there was anything unusual about this. With the exception of 4E's short-lived offline character builder, D&D's history of "official" online tools is a catalog of train wrecks; the most recent being when Morningstar lived up to its name by plummeting into an abyss of utter failure.</p><p></p><p>None of this means D&D Beyond is doomed. I'd be a lot more concerned if WotC were doing it in-house; but WotC, whether through painfully earned wisdom or simple budgetary limits, is outsourcing the job, and this sort of thing is actually in Curse's wheelhouse, so I think there's a good chance we end up with a solid product.</p><p></p><p>Still, Curse is trying to overcome, well, a curse. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I wish them the best.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7718632, member: 58197"] Oh, come off it. The offline 4E character builder was pretty decent for an initial effort; but then they killed it and replaced it with an online one which was barely usable. This has nothing to do with 4E (which I ran and played extensively, and quite enjoyed) and everything to do with the fact that it was crushingly slow, hiccupy, nearly impossible to customize for a given campaign, and all-around a clunky piece of crap. (Speaking as a web developer: Silverlight? Really? For an application that was 90% text, 10% static images, and 0% animation? Whose brainwave was [I]that[/I]?) Not that there was anything unusual about this. With the exception of 4E's short-lived offline character builder, D&D's history of "official" online tools is a catalog of train wrecks; the most recent being when Morningstar lived up to its name by plummeting into an abyss of utter failure. None of this means D&D Beyond is doomed. I'd be a lot more concerned if WotC were doing it in-house; but WotC, whether through painfully earned wisdom or simple budgetary limits, is outsourcing the job, and this sort of thing is actually in Curse's wheelhouse, so I think there's a good chance we end up with a solid product. Still, Curse is trying to overcome, well, a curse. :) I wish them the best. [/QUOTE]
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