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What's NOT being fixed in 3.5?
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<blockquote data-quote="Particle_Man" data-source="post: 813852" data-attributes="member: 892"><p><strong>allow me to clarify</strong></p><p></p><p>Let's put it this way. As it stands there is very little that a half-elf can do that a human or a full elf can't do better. There are somethings that the elf is better at, and some things that the human is better at, and not much left for the half-elf to be better at (I've heard of some exceptions, like the 1st lvl barbarian/high level bard/arcane archer -- but these exceptions are few and far between). So that means that, unless one is willing to play a weaker character race for the pure love of roleplaying a weaker character race, one would have no reason, game mechanics-wise, to play a half-elf rather than one of the two races, full elf or human. One might, admittedly, have a pure role-playing reason, independant of games mechanics, to play a half-elf (one could be playing a bastard in an elven court, for example). But one could also have a pure role-playing reason, independant of games mechanics, to play a commoner. If so, good for you. But the commoner IS weaker than other classes, and the half-elf IS weaker than the elf or the human.</p><p></p><p>In 1st ed AD&D, before Unearthed Arcana came out, half-elves were cool. But over time, elves got to be able to do anything half-elves could do (because of the expanded class choice for elves, mainly). Now in 3rd ed, that process is almost complete. Half-elves, to restate the cliche, got the shaft.</p><p></p><p>They suck.</p><p></p><p>They are not worth playing.</p><p></p><p>They are weenies.</p><p></p><p>I trust that I have clarified my point. Now excuse me while I get back to my hack-and-slash D&D 3E game and prepare to kill things and take their treasure. Without wearing underwear. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 813852, member: 892"] [b]allow me to clarify[/b] Let's put it this way. As it stands there is very little that a half-elf can do that a human or a full elf can't do better. There are somethings that the elf is better at, and some things that the human is better at, and not much left for the half-elf to be better at (I've heard of some exceptions, like the 1st lvl barbarian/high level bard/arcane archer -- but these exceptions are few and far between). So that means that, unless one is willing to play a weaker character race for the pure love of roleplaying a weaker character race, one would have no reason, game mechanics-wise, to play a half-elf rather than one of the two races, full elf or human. One might, admittedly, have a pure role-playing reason, independant of games mechanics, to play a half-elf (one could be playing a bastard in an elven court, for example). But one could also have a pure role-playing reason, independant of games mechanics, to play a commoner. If so, good for you. But the commoner IS weaker than other classes, and the half-elf IS weaker than the elf or the human. In 1st ed AD&D, before Unearthed Arcana came out, half-elves were cool. But over time, elves got to be able to do anything half-elves could do (because of the expanded class choice for elves, mainly). Now in 3rd ed, that process is almost complete. Half-elves, to restate the cliche, got the shaft. They suck. They are not worth playing. They are weenies. I trust that I have clarified my point. Now excuse me while I get back to my hack-and-slash D&D 3E game and prepare to kill things and take their treasure. Without wearing underwear. :) [/QUOTE]
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