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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="James Gasik" data-source="post: 9170361" data-attributes="member: 6877472"><p>It's interesting that you feel that it's contrived, when it's pretty much exactly what happened when I ran the Sunless Citadel 5e conversion out of Tales of the Yawning Portal, when the players moved into the section of the dungeon occupied by the Durbuluk goblin tribe. I didn't even really enforce this, it was the player's decision when they encountered a patrol (actually wandering monsters I described as such- 3 hobgoblins) and they recalled what the kobolds said about the goblin's numbers (though the kobolds didn't specify that a large number of the goblins were non-combatants). The adventure includes statements like: "Should fleeing PC's somehow draw goblins after them in this chamber, the heroes may also have to contend with the goblins in the area keyed to area 36 connected to this chamber and other chambers farther afield. The goblins in these areas respond to any sound of conflict in area 39 (and areas 40 and 41 for that matter) if they have not already been dealt with by the PC's.", which shows how quickly you can end up with a very large encounter if you're not careful, cautious, and quick about things.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9170361, member: 6877472"] It's interesting that you feel that it's contrived, when it's pretty much exactly what happened when I ran the Sunless Citadel 5e conversion out of Tales of the Yawning Portal, when the players moved into the section of the dungeon occupied by the Durbuluk goblin tribe. I didn't even really enforce this, it was the player's decision when they encountered a patrol (actually wandering monsters I described as such- 3 hobgoblins) and they recalled what the kobolds said about the goblin's numbers (though the kobolds didn't specify that a large number of the goblins were non-combatants). The adventure includes statements like: "Should fleeing PC's somehow draw goblins after them in this chamber, the heroes may also have to contend with the goblins in the area keyed to area 36 connected to this chamber and other chambers farther afield. The goblins in these areas respond to any sound of conflict in area 39 (and areas 40 and 41 for that matter) if they have not already been dealt with by the PC's.", which shows how quickly you can end up with a very large encounter if you're not careful, cautious, and quick about things. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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