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[What's O.L.D Is N.E.W] Iain M Banks-inspired sci-fi campaign!
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<blockquote data-quote="Unsung" data-source="post: 6625068" data-attributes="member: 6781406"><p>I don't think it's possible to infer too much into this society yet. Once you all decide on your characters we'll have to iron out some (but not necessarily all) inconsistencies (because civilizations and most other things only appear monolithic from the outside).</p><p></p><p>I like that idea, in both concepts, of an artificial intelligence with some growing to do... Among them shedding that 'artificial' rider. Life is life. I think the first idea is intriguing-- being literally designed only for war, and trying to find a way to escape that.</p><p></p><p>The first idea could follow the latter. It depends on how long the character has been 1) self-aware and 2) emancipated, I'd say.</p><p></p><p>Not that the Culture is all sunshine and buttercups themselves. In warfare among upper-level Involved, 'Don't f*** with the Culture' is, at this point, a long-standing dictum of galactic military policy. Many Minds and drones in SC are *quite* adept at warfare and quick to violence, in fact, although your average drill sergeant would note a shocking lack of discipline.</p><p></p><p>We do need to decide how low-tech the civ is going to be. Right now I'm thinking Cowboy Bebop/Firefly levels of technology, until you players tell me otherwise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> In brief, that's a settled solar system with several terraformed planets and moons (with varying degrees of success), numerous artificial habitats and an abundance of starships, and limited hyperspace technology (right now I'm thinking large jumpgates between planets, because that's cool). Some advancements in medical science and computers we can only dream of here on Earth, obviously-- sufficient to upload a working human brain, but not to easily grow or otherwise fabricate replacement organs. It's a civ in a transitional stage, with some serious growing pains at hand. And they're not handling them well.</p><p></p><p>How's this sounding for everyone? This is all very fluid, at the moment. It's where my head's at, but I can be flexible if we want, for example, wretchedly overpopulated continent-encompassing continental sprawl a la Shadowrun or even Warhammer 40K's Necromunda, or more than one star system, or only one planet. This could even literally *be* earth's prospective future we're dealing with, if that's the route people want to go. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Think about it. Speak up when ready.</p><p></p><p></p><p></p><p>True words. I hope you both enjoy the book, or at least the peek into the Culture seen in the book.</p><p></p><p></p><p></p><p>I like this rule. If it helps you to better represent the character you want, everybody, definitely make use of it.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6625068, member: 6781406"] I don't think it's possible to infer too much into this society yet. Once you all decide on your characters we'll have to iron out some (but not necessarily all) inconsistencies (because civilizations and most other things only appear monolithic from the outside). I like that idea, in both concepts, of an artificial intelligence with some growing to do... Among them shedding that 'artificial' rider. Life is life. I think the first idea is intriguing-- being literally designed only for war, and trying to find a way to escape that. The first idea could follow the latter. It depends on how long the character has been 1) self-aware and 2) emancipated, I'd say. Not that the Culture is all sunshine and buttercups themselves. In warfare among upper-level Involved, 'Don't f*** with the Culture' is, at this point, a long-standing dictum of galactic military policy. Many Minds and drones in SC are *quite* adept at warfare and quick to violence, in fact, although your average drill sergeant would note a shocking lack of discipline. We do need to decide how low-tech the civ is going to be. Right now I'm thinking Cowboy Bebop/Firefly levels of technology, until you players tell me otherwise. :) In brief, that's a settled solar system with several terraformed planets and moons (with varying degrees of success), numerous artificial habitats and an abundance of starships, and limited hyperspace technology (right now I'm thinking large jumpgates between planets, because that's cool). Some advancements in medical science and computers we can only dream of here on Earth, obviously-- sufficient to upload a working human brain, but not to easily grow or otherwise fabricate replacement organs. It's a civ in a transitional stage, with some serious growing pains at hand. And they're not handling them well. How's this sounding for everyone? This is all very fluid, at the moment. It's where my head's at, but I can be flexible if we want, for example, wretchedly overpopulated continent-encompassing continental sprawl a la Shadowrun or even Warhammer 40K's Necromunda, or more than one star system, or only one planet. This could even literally *be* earth's prospective future we're dealing with, if that's the route people want to go. :D Think about it. Speak up when ready. True words. I hope you both enjoy the book, or at least the peek into the Culture seen in the book. I like this rule. If it helps you to better represent the character you want, everybody, definitely make use of it. [/QUOTE]
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