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General Tabletop Discussion
Publishing Business & Licensing
What's Past is Prologue: Understanding the OGL Licensing Controversy in Light of the 3e/4e Transition
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<blockquote data-quote="Ruin Explorer" data-source="post: 8885792" data-attributes="member: 18"><p>Worth noting that modern consoles are increasingly looking at ways to get mods on to them, and I know at least a few games have them. Also PC gaming's success relative to console game has increased vastly over the last decade. In 2013 you could be forgiven for thinking PC gaming was probably on the way out. Not so by 2018, let alone now. Ironically PCs have also got better at making games just be "download and play" though.</p><p></p><p>I think one thing the 3D VTT will cause is a bit of a "system shock" for a lot of WotC purist groups. Because a lot of people are running rules in slightly "alternative" ways, that they're often very sure is the "right" way, and the 3D VTT is going to show them what WotC thinks is the "right" way, and I'll be interested to see how many people go "Oh, haha, we were doing it wrong!" (even when they weren't) and how many go "Goddamnit, this is not okay!". Also unlike 3E and 4E, 5E was built on an absolute morass of optional rules, "The DM <em>may</em>...", and generally DM-resolved situations which is part of why 5E was a success (in allowing people to do what they thought was right, not what some rulebook demanded), and I'm uncertain how well a more regimented 3D VTT designed for accessibility is going to cope with that. I'll also be interested to see if 1D&D changes from 5E DM-side and makes some stuff more prescriptive and less "may".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8885792, member: 18"] Worth noting that modern consoles are increasingly looking at ways to get mods on to them, and I know at least a few games have them. Also PC gaming's success relative to console game has increased vastly over the last decade. In 2013 you could be forgiven for thinking PC gaming was probably on the way out. Not so by 2018, let alone now. Ironically PCs have also got better at making games just be "download and play" though. I think one thing the 3D VTT will cause is a bit of a "system shock" for a lot of WotC purist groups. Because a lot of people are running rules in slightly "alternative" ways, that they're often very sure is the "right" way, and the 3D VTT is going to show them what WotC thinks is the "right" way, and I'll be interested to see how many people go "Oh, haha, we were doing it wrong!" (even when they weren't) and how many go "Goddamnit, this is not okay!". Also unlike 3E and 4E, 5E was built on an absolute morass of optional rules, "The DM [I]may[/I]...", and generally DM-resolved situations which is part of why 5E was a success (in allowing people to do what they thought was right, not what some rulebook demanded), and I'm uncertain how well a more regimented 3D VTT designed for accessibility is going to cope with that. I'll also be interested to see if 1D&D changes from 5E DM-side and makes some stuff more prescriptive and less "may". [/QUOTE]
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What's Past is Prologue: Understanding the OGL Licensing Controversy in Light of the 3e/4e Transition
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