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General Tabletop Discussion
Publishing Business & Licensing
What's Past is Prologue: Understanding the OGL Licensing Controversy in Light of the 3e/4e Transition
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<blockquote data-quote="DMZ2112" data-source="post: 8886301" data-attributes="member: 78752"><p>Absolutely -- more rules have never resulted in more agreement. The "holes" people are complaining about in D&D5 might get smaller, but they'll also get deeper, and while the argument could be made that they will be fewer, I won't believe it until someone shows me data. More content means more errors, always.</p><p></p><p>All making a game encyclopedic does is make sure there's always a rule in a line in a book somewhere that someone at your table can point at and say "I told you so." It sets tables up for confrontation and conflict when the table's preferences and knowledge of the rules contradict the Word of God.</p><p></p><p>Look at PbtA and FitD -- those systems are tiny, but they thrive because they assume flexibility and communication on the part of the players. Common cause! That's where D&D falls down -- we don't have the same expectation. We assume antagonism as the default, and always have, <em>except for D&D5 at launch</em>.</p><p></p><p>I have an additional design concern that without redesigning the system from the ground up, these efforts to build heavy scaffolding over a more open and interpretive foundation will be like that castle from Monty Python and the Holy Grail, burning down, falling over and then sinking into the swamp.</p><p> </p><p></p><p>Well said.</p><p></p><p>I'm still fuming a bit over <em>being seen</em> not negating Invisibility.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8886301, member: 78752"] Absolutely -- more rules have never resulted in more agreement. The "holes" people are complaining about in D&D5 might get smaller, but they'll also get deeper, and while the argument could be made that they will be fewer, I won't believe it until someone shows me data. More content means more errors, always. All making a game encyclopedic does is make sure there's always a rule in a line in a book somewhere that someone at your table can point at and say "I told you so." It sets tables up for confrontation and conflict when the table's preferences and knowledge of the rules contradict the Word of God. Look at PbtA and FitD -- those systems are tiny, but they thrive because they assume flexibility and communication on the part of the players. Common cause! That's where D&D falls down -- we don't have the same expectation. We assume antagonism as the default, and always have, [I]except for D&D5 at launch[/I]. I have an additional design concern that without redesigning the system from the ground up, these efforts to build heavy scaffolding over a more open and interpretive foundation will be like that castle from Monty Python and the Holy Grail, burning down, falling over and then sinking into the swamp. Well said. I'm still fuming a bit over [I]being seen[/I] not negating Invisibility. [/QUOTE]
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What's Past is Prologue: Understanding the OGL Licensing Controversy in Light of the 3e/4e Transition
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