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General Tabletop Discussion
D&D Older Editions
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="Windjammer" data-source="post: 5611814" data-attributes="member: 60075"><p>Some of Essentials was unqualifiedly bad, as the unworkable magic item 'rarity system' they released: it was even more half baked than the release of skill challenges in 2008 in that the numbers weren't just off - they didn't deliver useful information.</p><p></p><p>But the real beef with Essentials (some of which I like a great deal, btw) is this: <strong>it pushed 4E.Classic books off the shelves</strong> and consumed space on the release schedule. Space which 4.Classic customers wanted to see filled by products they could use at their table. Remember that Essentials kicked off when 4.Classic had just reached a new peak in terms of quality (MM 3, Dark Sun, ...).</p><p></p><p>And then, in January 2011, WotC decided to take <em>further </em>titles off the release schedule. Even if you are in full on support mode for Essentials, there are only <strong>two titles you can buy this year</strong> as a D&D <em>player </em>(contrast: as a DM). It doesn't help that one of them (HoS) is of questionable use and execution, to say the least.</p><p></p><p>Contrast 2009 - you could buy three Power books, an Adventurer's Vault, a Player's Guide to Eberron, and what not. <em>It was good to be a D&D player then.</em> Right now, I don't care if 5E on the horizon or not, nor does it matter whether you're pro or anti Essentials, when the overriding vibe I get from WotC these days is simply: <em>we have stopped supporting our current player base.</em></p></blockquote><p></p>
[QUOTE="Windjammer, post: 5611814, member: 60075"] Some of Essentials was unqualifiedly bad, as the unworkable magic item 'rarity system' they released: it was even more half baked than the release of skill challenges in 2008 in that the numbers weren't just off - they didn't deliver useful information. But the real beef with Essentials (some of which I like a great deal, btw) is this: [B]it pushed 4E.Classic books off the shelves[/B] and consumed space on the release schedule. Space which 4.Classic customers wanted to see filled by products they could use at their table. Remember that Essentials kicked off when 4.Classic had just reached a new peak in terms of quality (MM 3, Dark Sun, ...). And then, in January 2011, WotC decided to take [I]further [/I]titles off the release schedule. Even if you are in full on support mode for Essentials, there are only [B]two titles you can buy this year[/B] as a D&D [I]player [/I](contrast: as a DM). It doesn't help that one of them (HoS) is of questionable use and execution, to say the least. Contrast 2009 - you could buy three Power books, an Adventurer's Vault, a Player's Guide to Eberron, and what not. [I]It was good to be a D&D player then.[/I] Right now, I don't care if 5E on the horizon or not, nor does it matter whether you're pro or anti Essentials, when the overriding vibe I get from WotC these days is simply: [I]we have stopped supporting our current player base.[/I] [/QUOTE]
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